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MIOConsole3d Ontology
484
Structural Terms
These terms are basic fundamental definitions which provide context and foundational base for all the
terms to follow.
Channel
•
Short definition:
A single monophonic audio stream
•
Details:
A mono mic feed carries one channel. A stereo recording is two channels, a 5.1 submix bus
is six channels, etc. The Tracks Overview shows the audio waveform of every channel as it is being
recorded. Audio source channels are organized, routed and processed in the Console3d Mix desk
as “Mixer Strips”.
Audio file
• AKA: Sound File
•
Short definition:
a file that contains one or more audio channels
•
Details:
Audio files are represented in the Track Overview timeline as Segments, with the audio
content shown as amplitude waveforms. Each channel in the audio file will be represented with its
own waveform. For those of you coming from an “all recorded files are mono” background, please
do not be freaked out that the file sizes for multichannel tracks are vastly larger than mono tracks of
the same length when you look in the Take folder. Writing to interleaves is hugely helpful in keeping
session recordings organized and making sure all multichannel tracks stay grouped together in the
correct channel layout.
Mixer Strip
• AKA: Channel Strip
•
Short definition:
a processing and routing element in the hardware that manages one or more audio
channels. Mixer Strips route and process audio channels and Tracks record, edit and play those
audio channels
•
Details:
Mixer Strips are the vertically-oriented audio routing and processing control interfaces which
reside in the Mixer desk. Each strip can contain up to eight channels. Mixer Strips can be Input
strips, Aux bus strips, Group bus strips, the Main bus strip (and the Solo bus, if you‘re in PFL/AFL
Solo mode). All Mixer Strips are eligible to be recorded, but only audio recorded on an Input strip
will have an automatic playback route. All mixer strips automatically have an associated track in the
Session, but only Input mixer strips have an input routing point to play back from Session Tracks.
Track
• AKA: EDL Panel
•
Short definition:
A list of one or more potentially overlapping segments arranged in time (basically
the horizontal Session strip which contains waveforms). There is a one-to-one relationship between
tracks and mixer strips.
A “Track” in MIOConsole3d does not mean (and should not be confused with) a “Track” referring to
a song in a CD, LP or streaming playlist. When using Session for album mastering and/or assembly,
a playlist-type “Track” would be more closely represented by using a ‘Marker With Duration’ to
denote the start and end of a complete song within the Session Marker List.
•
Details:
“Tracks” directly correspond to, and are named by the Mixer Strip sending audio to and
playing back from its Track. The relationship between Mixer Strip and Session Track is analogous to
a channel strip on a hardware recording console and the tracks on a 2” 24-track recording deck…
the console strips all do the processing and routing to and from the multitrack, and the deck records
to tracks and plays them back. That said, there is a small difference in that Tracks in Session can
be multichannel. When you record to a track, the audio file will be recorded with the width of the
associated mixer strip (e.g. mono strips record mono files, stereo strips record stereo files, etc.).
Each Track contains a list of segments positioned in time. You can mix segments that refer to audio
files with different channel widths within a single track by dragging in files of a different channel
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