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The MIOConsole3d Application
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• Plugin: All the basic stand-alone processors, including EQs, dynamics, reverb, distortion and some
common processor "building blocks" (M/S processors, summing matrices, delays…).
• Macro: Most macros are essentially presets of more complex process chains in a DSP Graph. Feel
free to use these as a starting point to create your own personal custom signal processors. Some
macros (such as the Reverbs) can not be represented as modules in a normal graph, and can not
be modified as-is.
Note that mono and stereo versions of Plugins and Macros are available only on mono
and stereo insert strips, respectively. The “2d Amps”, “2d Pedals”, and “Cabinets” macro
categories are only available in mono mixer strips, as these processors have only one
input and one output. Likewise, the “2d Reverbs” category is only available on stereo
strips as they are designed specifically for stereo source content.
Macros and stereo plugins are not currently available for multichannel strip insertion,
but the mono plugins are available within the Graph context to create your own custom
multichannel processors.
• Graph: A graph is a “DSP playground” where you can build your own signal processing chains and
save them for later recall. The MIOConsole3d Graph is arguably the most powerful audio hardware
DSP environment available to the public. Creative users have built custom stereo to 5.1 spatial up-
mix processors, analog tape noise reduction, and multi-layered FOH speaker array time delay and
acoustic correction tools, to name just a very few.
Graphs can be very simple - just build a quick little tool to do some one-off task not gracefully
handled by a packaged plug-in…
Graphs are especially spectacular for creating new types of parallel processors with signal paths
possible only within the 3d DSP engine.
• I/O: A basic Input/Output routing patch point, with Bypass. I/O Inserts can be used as Send Only,
Return-only (a switchable, alternate Input source) or to create outboard processing loops. From any
point in the strip processing chain, send to any available hardware or computer output port and/or
return from any hardware or computer input port.
Note: Since an I/O send/return insert sends audio to external systems outside the 3d Mixer engine
and back, I/O loops can not be automatically latency-compensated.
As a reminder, all of the mixing, gain control and processing which is shown and accessed
through the MIOConsole3d Mix desk is operating solely in the box(es) and not on the comput-
er, even though the user interface for the 3d Mixer is controlled from the computer display.
This is an important distinction to keep in mind so you can manage your sessions to take best
advantage of the strengths of both the DAW and the 3d hardware.
Post-Insert Direct Out
The
Post-Insert Direct Out
sends processed signal from the mixer strip to any available output port in the
Domain: analog, digital, Host, or SCP.
Aux Sends
Aux Sends
appear immediately below the ‘Post-Insert Direct Out’.
Содержание 3d Upgrade Board Set
Страница 1: ...Metric Halo 3d Users Guide...
Страница 111: ...2882 Specifications 171...
Страница 183: ...Installation and Registration 183 Figure 9 7 Security Privacy Privacy tab Allow MIOConsole3d access to Microphone...
Страница 456: ...The DSP Toolchest 456 Parameters F 10 20k Sets the crossover frequency in Hz of the bandsplit...