The Dialed In Menu System
B-28
Pricing Settings
When you enter the
Pricing Settings
menu, the LCD monitor will display the screen shown in figure
B25. Settings that have been changed from factory defaults are displayed in red. Default settings
are displayed in green, but only when a menu item is highlighted. Menu items that cannot be
altered are displayed in gray. You can scroll through menu items with the
Up/+
and
Down/-
buttons; press
Enter
to select an item you would like to change. Use the
Up/+
and
Down/-
buttons
to alter the highlighted data value, then press
Enter
to accept the new value. Press
Back/Escape
to
escape from a selected menu item without saving changes.
To exit the
Pricing Settings
menu at any time, press the
Back/Escape
button.
GENERAL
Free Play
: specify whether the game will play for free or not.
YES:
play for free
Default: YES
NO:
require currency for play
Currency
: specify currency for the game to accept. Default values and currency labels under COIN
DOOR and PRICING SCHEME headings change with different types of currency. Values and labels
shown below are for Dollars currency.
Dollars ($):
Dollars
Default: Dollars
Euros (€):
Euros
Pounds (₤):
Pounds
Yen (¥):
Yen
Krone (kr):
Krone
Krona (kr):
Krona
Coins:
coins
Tokens:
tokens
Swipes:
card swipes through a reader
Bills:
bills through a bill acceptor
Money Limit
: specify the maximum amount of money the game can accept at any time.
$0.00:
Unlimited dollar amount
Default: $0.00
$0.01-$100,000.00:
$0.01-$100,000.00
Credit Limit
: specify the maximum number of credits the game can hold at any time.
0:
Unlimited credits
Default: 0
1-100:
1-100 credits
Figure B25. Pricing Settings screen.
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...