The Dialed In Menu System
B-33
Over Charge Available
: specify whether phone over charge is allowed in the game or not.
ON:
allow phone over charge
Default: ON
OFF:
do not allow phone overcharge
Disaster Mode Timer Difficulty
: specify the difficulty level for the disaster mode completion timer.
1-5:
1-5 level
Default: 4 level
Disaster Mode Max Timer Add
: specify the maximum amount of time (in seconds) that can be
added to the timer during any mode.
10-60:
10-60 seconds
Default: 15 seconds
Disaster Mode Extra Ball Memory
: specify whether the Disaster Mode Extra Ball light (if unearned)
should be “remembered” from ball to ball or not.
ON:
remember Disaster Mode Extra Ball
Default: ON
OFF:
reset Disaster Mode Extra Ball
Disaster Mode Extra Ball Available
: specify whether the Disaster Mode Extra Ball will be available
via modes played or not.
ON:
Disaster Mode Extra Ball available
Default: ON
OFF:
Disaster Mode Extra Ball not available
Disaster Mode Extra Ball Difficulty
: specify the number of Disaster Modes required to be played in
order to earn an extra ball.
1-11:
1-11 modes played
Default: 3 modes played
Disaster Mode Timer Display
: specify whether to always display the Disaster Mode Timer on the
27" LCD screen or to display it only during multiball.
MB ONLY:
display the timer during multiball only
Default:
MB ONLY
ALWAYS:
always display the timer
UNDER ATTACK MULTIBALL
Phone Flipper Control
: specify whether to allow phone flipper control during multiball only or
anytime.
MB ONLY:
phone flippers only during multiball
Default: ANY TIME
ANY TIME:
phone flippers anytime
Bob Ball Lock
: specify how many multiballs will allow the first lock via Bob's trap door.
0-3:
0-3 multiballs
Default: 1 multiball
Add-A-Ball Difficulty
: specify the difficulty level for Add-A-Ball during Under Attack Multiball.
1-3:
1-3 level
Default: 3 level
Phone Vibration
: specify whether the phone will vibrate or not.
ON:
phone vibrates
Default: ON
OFF:
phone does not vibrate
Under Attack MB Virtual Locks
: specify whether to use virtual locks for Under Attack MB or not.
ON:
use virtual locks
Default: OFF
OFF:
do not use virtual locks
Multiball Magnet Behavior
: specify the strength/frequency for the three under-PF magnets
during Under Attack MB.
OFF:
disable the three under-PF magnets
Default: EASY
EASY:
low magnet strength/frequency
MEDIUM:
medium magnet strength/frequency
DIFFICULT: highest magnet strength/frequency
SIM CARD
SIM Card Lit Memory
: specify whether the SIM Card light (if unearned) should be “remembered”
from ball to ball or not.
YES:
remember SIM Card light
Default: NO
NO:
reset SIM Card light
SIM Card Spot
: specify the number of SIM Card letters spotted at start of game.
0-4:
0-4 letters
Default: 0 letters
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...