The Dialed In Menu System
B-25
LED Brightness
: specify the intensity level of LEDs under the playfield inserts.
LOWER:
lowest intensity
Default: NORMAL
LOW:
low-medium intensity
NORMAL:
medium intensity
HIGH:
highest intensity
Match Percentage
: specify the desired percentage of games, on average, that will be awarded a
match at the end.
OFF:
no match feature
Default: 5%
1-20:
1-20%
Special Award
: specify the award for scoring a Special during a game.
FREE GAME:
a free game
Default: POINTS
EXTRA BALL:
an extra ball
POINTS:
a predefined number of points
TEST REPORT
Display Error Dot
: specify whether or not to display an error dot on the LCD screen when the game
detects a potential problem.
YES:
display an error dot
Default: NO
NO:
do not display an error dot
Test Report at Power On
: specify whether or not to display a Test Report Message on the LCD
screen, at power on, when the game detects a potential problem.
YES:
display a Test Report Message
Default: YES
NO:
do not display a Test Report Message
STATUS REPORT
Status Report Start Time
: specify how long the player has to hold a flipper down before a game
Status Report is displayed.
6-10:
6-10 seconds
Default: 6 seconds
Status Report Display Time
: specify how long each page of the Status Report is displayed.
6-20:
6-20 seconds
Default: 6 seconds
KNOCKER
Knocker Strength
: specify the knocker's kick strength.
NORMAL:
normal kick strength
Default: NORMAL
LOW:
low kick strength
Sudden Death Timer
: specify the amount of sudden death time.
<Pindemption® setting>
2-15:
2-15 seconds
Default: 10 seconds
Ball Save Time
: specify the time, from ball launch, up to which the game will auto-launch a
replacement ball into play, if a player’s ball drains for any reason (except a tilt).
OFF:
ball save feature disabled
Default: 8
1-20:
1-20 seconds
Money-In Auto-Start
: specify whether the game will begin immediately when a credit equivalent, in
money, has been inserted or not.
ON:
begin game immediately
Default: OFF
OFF:
do not begin immediately
Auto-Launch Timeout
: specify whether the game will auto-launch a served ball from the shooter
lane, after a designated period of time or not.
30, 60, 90:
30, 60 & 90 second auto-launch
Default: OFF
OFF:
never auto-launch a served ball
Flipper Auto-Launch
: specify whether the flipper buttons can be used to launch a ball into play or not.
LEFT FLIPPER:
left button launches ball
Default: OFF
RIGHT FLIPPER:
right button launches ball
EITHER FLIPPER:
either button launches ball
BOTH FLIPPERS:
both buttons, simultaneously pressed, launch ball
OFF:
flipper buttons don't launch ball
Competition Mode
: specify whether the game will give random awards and allow carry-over
features during gameplay or not.
ON:
no random awards or carry-over features
Default: OFF
OFF:
allow random awards and carry-over features
Chase Ball
: specify whether a chase ball will be auto-launched into play when ball search cannot
locate the ball in play.
ON:
use a chase ball
Default: ON
OFF:
do not use a chase ball
Game Restart
: specify how the game responds to the start button being pressed in the middle of a
game already in progress.
NEVER:
never restart the game
Default: NEVER
SLOW:
restart the game only if the start button is held in for one half second or more
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...