Game Assembly & Setup
A-12
A.2
Dialed In Rules & Shot Maps
2
3
4
1)
As you prepare to plunge the ball, the inserts in the shooter lane (
Big Points, Hold Drones,
Hold Kilowatts, Hold Transit, Hold Bonus X, Hold Spider
) will be continuously cycling. A bonus
will be awarded, corresponding to the insert that is lit when the plunged ball enters play.
Hint: Skill shot awards are not all necessarily equal!
For
Big Points
, the player instantly receives a points award.
For
Hold Bonus X
, the player's Bonus multiplier is immediately increased.
For
Hold Drones, Hold Kilowatts, Hold Transit, & Hold Spider,
a hold-over bonus is awarded
for the next ball. For example,
Hold Spider
holds the final Spider value achieved during the
current ball over to the next ball as the beginning Spider value.
2)
Plunge the ball with medium strength to send the ball toward the top of the playfield. If
you are able to drop it into the inline kicker slot, behind the
Quantum Theater
, a Skill Shot is
awarded.
3)
If you make the Skill Shot, the ball will be kicked back down the right orbit, feeding the
upper right flipper. This gives you the opportunity to "upgrade" your Skill Shot by attempting a
difficult follow-up shot. The first of these is the Super Skill Shot, awarded for shooting the ball
up the upper left (
STATION 3
) ramp.
4)
Alternatively, make the first Skill Shot, then wait for the ball to be kicked out to the upper
right flipper. Shoot the ball into the
SIM Card
scoop to earn the Super Duper Skill Shot award.
The award values increase with each Skill Shot, Super Skill Shot and Super Duper Skill Shot
made during a game, so
attempt them every time you launch a new ball into play
!
Skill Shots
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...