The Dialed In Menu System
B-27
Replay Levels
: specify the number of scoring levels for replay awards (Replay: AUTO only). These
Replay Scores will be set by the game. If configured, Replay Scores 2, 3 & 4 will be set at 2X, 3X &
4X the first Replay Score.
1-4:
1-4 levels
Default: 1 level
Replay Award
: specify the award for achieving any replay level (Replay: AUTO only).
FREE GAME:
a free game
Default: FREE GAME
EXTRA BALL:
an extra ball
LIGHT SPECIAL:
light the Special shot on the playfield
AUDIT:
no award, just record in Audits
Replay Boost
: specify whether to temporarily boost replay levels (when achieved) or not (Replay:
AUTO only).
ON:
use replay boost
Default: ON
OFF:
no replay boost
Replay Score
: displays the current replay score, which is adjusted automatically by the game.
SCORE AWARDS
Score Award Levels
: specify the number of score award levels. With the score award system, you
can configure up to four fixed score levels, along with specific awards for reaching each of those
levels. You can also define and employ Score Award Boosts, if desired.
0-4:
0-4 levels
Default: 0 levels
Score Level 1
: specify 1st score award level (Score Award Levels: 1-4 only).
100000-1000000:
100,000-1,000,000 points
Default: 500,000 points
Score Level 2
: specify 2nd score award level (Score Award Levels: 2-4 only).
500000-2000000:
500,000-2,000,000 points
Default: 1,500,000 points
Score Level 3
: specify 3rd score award level (Score Award Levels: 3-4 only).
750000-4000000:
750,000-4,000,000 points
Default: 2,500,000 points
Score Level 4
: specify 4th score award level (Score Award Levels: 4 only).
1000000-8000000:
1,000,000-8,000,000 points
Default: 5,000,000 points
Score Award 1
: specify award for achieving score level 1 (Score Award Levels: 1-4 only).
FREE GAME:
a free game
Default: EXTRA BALL
EXTRA BALL:
an extra ball
LIGHT SPECIAL:
light the Special shot on the playfield
AUDIT:
no award, just record in Audits
Score Award 2
: specify award for achieving score level 2 (Score Award Levels: 2-4 only).
FREE GAME:
a free game
Default: EXTRA BALL
EXTRA BALL:
an extra ball
LIGHT SPECIAL:
light the Special shot on the playfield
AUDIT:
no award, just record in Audits
Score Award 3
: specify award for achieving score level 3 (Score Award Levels: 3-4 only).
FREE GAME:
a free game
Default: EXTRA BALL
EXTRA BALL:
an extra ball
LIGHT SPECIAL:
light the Special shot on the playfield
AUDIT:
no award, just record in Audits
Score Award 4
: specify award for achieving score level 4 (Score Award Levels: 4 only).
FREE GAME:
a free game
Default: EXTRA BALL
EXTRA BALL:
an extra ball
LIGHT SPECIAL:
light the Special shot on the playfield
AUDIT:
no award, just record in Audits
Score Award Boost
: specify whether to temporarily boost score levels (when achieved)
or not (Score Award Levels: 1-4 only).
OFF:
no score level boost
Default: OFF
10000-500000:
10,000-500,000 point boost
MONITOR
Width Scale
: the width extent of the game’s LCD screen, in pixels (1000 is the maximum).
Height Scale
: the height extent of the game’s LCD screen, in pixels (1000 is the maximum).
X Offset
: the left offset for the game’s LCD screen, in pixels.
Y Offset
: the top offset for the game’s LCD screen, in pixels.
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...