The Dialed In Menu System
B-31
Theater Magnet Catch Behavior
: specify how/if the theater magnet should catch and release
the ball during game play.
OFF:
never catch the ball
Default: NORMAL
NORMAL:
catch and release the ball normally
PARTIAL: catch the ball for Drone Mystery only
TEST LAB:
catch the ball and "wiggle" upon release
Disable Statue Diverter
: specify whether to disable the Betty diverter arm or not.
YES:
disable the diverter
Default: NO
NO:
enable the diverter
Disable Trap Door
: specify whether to disable the trap door or not.
YES:
disable the trap door
Default: NO
NO:
enable the trap door
Disable Moving Target
: specify whether to disable the moving target or not.
YES:
disable the moving target
Default: NO
NO:
enable the moving target
JETS RULE
Jets Rule Difficulty
: specify the difficulty level for the pop bumper collect timer.
1-2:
1-2 level
Default: 2 level
HURRY UPS
Hurry Up Difficulty
: specify the difficulty level for Hurry Ups.
1-3:
1-3 level
Default: 2 level
KICKBACK
Free Kickback Difficulty
: specify the difficulty level for lighting the ball kickback feature (in the
left outlane) at the beginning of a ball and/or game.
1-4:
1-4 level
Default: 2 level
B-O-B Completions Needed
: specify the number of times B-O-B must be completed to relight
the kickback during game play.
1-5:
1-5 completions
Default: 1 completion
Kickback Stack Limit
: specify how many stacked kickbacks the game will hold at any time.
1-10:
1-10 kickbacks
Default: 1 kickback
Kickback Ball Saver
: specify whether to use Ball Save to correct for a failed kickback attempt or not.
AGGRESSIVE:
cancel Ball Save if a second
Default: AGGRESSIVE
outlane switch is activated after a kickback attempt
ALWAYS:
if ball drains 5 seconds after a kickback attempt, activate Ball Save
NEVER:
do not use Ball Save at all in conjunction with the kickback feature
CRAZY BOB
B-O-B Difficulty
: specify the difficulty level for completing the B-O-B targets.
1-6:
1-6 level
Default: 3 level
B-O-B Letters Spotted
: specify the number of B-O-B letters spotted at start of game.
0-2:
0-2 letters
Default: 1 letter
Crazy Bob Award Stack Limit
: specify how many stacked Crazy Bob awards the game will allow at
any time.
1-10:
1-10 awards
Default: 3 awards
Crazy Bob Award Memory
: specify whether Crazy Bob award lights (if unearned) should be
“remembered” from ball to ball or not.
ON:
remember Crazy Bob award Lights
Default: ON
OFF:
reset Crazy Bob award lights
EXTRA BALL
Extra Ball Stack Limit
: specify how many extra balls can be stacked at any time.
1-4:
1-4 extra balls
Default: 2 extra balls
DRONE MYSTERY
Drone Mystery Advance
: specify the number of Drone Package Delivery Progress light advances for
each "rubber" switch hit.
1-3:
1-3 light advances
Default: 1 light advance
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...