The Dialed In Menu System
B-34
DRONE BONUS RULE
Drone Collect Time Difficulty
: specify the difficulty level for the Drone Collect timer.
1-3:
1-3 level
Default: 2 level
# of Drone Collects to Drone Captive Ball
: specify the number of Drone collects required for the
Drone Captive Ball feature.
1-5:
1-5 collects
Default: 2 collects
Drone Captive Ball Timer Difficulty
: specify the difficulty level for the Drone Captive Ball timer.
1-3:
1-3 level
Default: 2 level
KILOWATTS BONUS RULE
Kilowatts Collect Time Difficulty
: specify the difficulty level for the Kilowatts Collect timer.
1-3:
1-3 level
Default: 2 level
# of Kilowatt Collects to Kilowatt Drops
: specify the number of Kilowatt collects required for the
Kilowatt Drops feature.
1-5:
1-5 collects
Default: 2 collects
Kilowatt Drops Timer Difficulty
: specify the difficulty level for the Kilowatt Drops timer.
1-3:
1-3 level
Default: 2 level
TRANSIT BONUS RULE
Transit Collect Time Difficulty
: specify the difficulty level for the Transit Collect timer.
1-3:
1-3 level
Default: 2 level
# of Transit Collects to Train Bash
: specify the number of Transit collects required for the Train
Bash feature.
1-5:
1-5 collects
Default: 3 collects
Train Bash Timer Difficulty
: specify the difficulty level for the Train Bash timer.
1-3:
1-3 level
Default: 2 level
DRONES GONE WILD QUICK MULTIBALL
Super Jackpot Lit At
: specify the number of Jackpot collects required to light Super Jackpot.
1-5:
1-5 Jackpots
Default: 1 Jackpot
SIM Card Difficulty
: specify the number of Super Jackpot collects required to light SIM Card.
1-10:
1-10 Super Jackpots
Default: 3 Super Jackpots
HIGH VOLTAGE QUICK MULTIBALL
SIM Card Difficulty
: specify the number of High Voltage hits required to light SIM Card.
5-25:
5-25 High Voltage hits
Default: 15 High Voltage hits
MONKEY WRENCH QUICK MULTIBALL
SIM Card Difficulty
: specify the number of shots past Betty's wrench required to light SIM Card.
1-10:
1-10 shots past Betty's wrench
Default: 3 shots past Betty's wrench
QUANTUM THEATER MULTIBALL
Hold Mode Progress Memory
: specify whether the number of accumulated hits toward
activating theater hold modes should be “remembered” from ball to ball or not.
YES:
remember accumulated hits
Default: NO
NO:
reset accumulated hits
CAMERA
Disable Camera
: specify whether to disable the game's camera or not.
YES
: disable the camera
Default: NO
NO
: enable the camera
Disable High Score Photos
: specify whether to disable high score player photos or not.
YES
: disable high score player photos
Default: NO
NO
: enable high score player photos
Show Attract Mode Camera Message
: specify whether to display a message explaining how to
disable the camera at the beginning of a game, during attract mode, or not.
YES
: display camera message
Default: YES
NO
: do not display camera message
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...