The Dialed In Menu System
B-2
B.1
Menu System Basics
The Dialed In menu system allows the user or operator of the game to test the performance of its
components and assemblies, personalize its rules and track, monitor or manage its play and/or
earnings. Four pushbuttons are used to navigate the menu system, make adjustments, enter data,
check components, trigger tests, etc. The buttons are located on the inside of the coin door,
mounted to a bracket nearest its outside edge (circled in figure B1).
The buttons are labeled: black is
Enter
, red next to it is
Up/+
, next red is
Down/-
and green is
Back/
Escape
. Each time you press a button, you will hear an audio response through the game’s speakers.
Use
Enter
to enter a sub-menu, select a menu item to change or execute a command. Use
Up/+
or
Down/-
to maneuver through menu choices or increase/decrease data values for a selected menu
item. Use
Back/Escape
to exit a sub-menu or escape from a selected menu item without saving
changes. Each sub-menu screen contains specific instructions for button use and/or visual cues
superimposed over the button illustrations in the lower left corner of the LCD screen.
To enter the menu system at any time (after system boot-up), open the coin door and momentarily
press
Enter
. The main menu screen will instantly appear on the game’s LCD monitor (figure B2).
The current date and time will be displayed in the lower right hand corner of the screen, along with
the version of software the game is running. All of the RGB LEDs and GI/flasher LEDs in the game
will light up in white to improve visibility above and below the playfield.
From the main menu screen, you can access the game's
Test Report
(if present), device/component
tests, game settings, audits, utilities, presets, reports and resets. Simply move up/down in the list of
menu icons, using
Up/+
and
Down/-
, then press
Enter
to select the sub-menu you’d like to access.
To exit the menu system and return to game play, press
Back/Escape
. Specific details for each main
menu item are included later in this section. From this screen, you can also easily jump into the
Game Presets
,
Difficulty Presets
&
Customization
menus to quickly customize your game.
Note: When the coin door is opened, the game’s safety interlock switch (the upper switch on item
4, pg C-2 of this manual) disables the 70-volt power running to the playfield. In order to activate
70-volt devices in any of the diagnostics tests, you must either close the coin door or pull the safety
interlock switch’s actuator out (it will “click” and lock in place). When you close the coin door, the
interlock switch actuator will be pushed back into its normal (unlocked) position.
CAUTION:
Most of
the high power coils will be enabled, so slingshots, pop bumpers, VUKs and flippers (if activated by
the flipper buttons) will kick a ball around as it rolls down the playfield - or fire when trigger
switches are closed by any means.
So please
be careful with your fingers and tools on the
playfield surface! If you lift the playfield for any reason, please be careful around high power
coil lugs, as they present a shock hazard!
Figure B2. Dialed In menu system’s main menu screen.
Figure B1. Menu system navigation buttons.
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...