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xStack
®
DGS-3600 Series Layer 3 Managed Gigabit Ethernet Switch
header. Users must then specify what protocol(s) to include according to the following
guidelines:
Select ICMP to instruct the Switch to examine the Internet Control Message Protocol (ICMP)
specify that the access profile will apply an ICMP type value,
Select IGMP to instruct the Switch to examine the Internet Group Management Protocol
at the access profile will apply an IGMP type value.
Select
g
a TCP port mask for the source port in hex form (hex 0x0-
dst p
ask for the destination port in hex form (hex
Select UDP
ined in an incoming packet as the forwarding
ort mask - Specify a UDP port mask for the source port in hex form (hex 0x0-
dst p
k - Specify a UDP port mask for the destination port in hex form (hex
Protocol id - Enter a value defining the protocol ID in the packet header to mask. Specify the
field in each frame's header.
Select Type to further
or specify Code to further specify that the access profile will apply an ICMP
code value.
(IGMP) field in each frame's header.
Select Type to further specify th
TCP to use the TCP port number contained in an incoming packet as the forwardin
criterion. Selecting TCP requires that you specify a source port mask and/or a destination
port mask. The user may also identify which flag bits to filter. Flag bits are parts of a packet
that determine what to do with the packet. The user may filter packets by filtering certain flag
bits within the packets, by checking the boxes corresponding to the flag bits of the TCP field.
The user may choose between urg
(urgent), ack (acknowledgement), psh (push), rst
(reset),
syn
(synchronize), fin (finish).
src port mask - Specify
0xffff), which you wish to filter.
ort mask - Specify a TCP port m
0x0-0xffff) which you wish to filter.
to use the UDP port number conta
criterion. Selecting UDP requires that you specify a source port mask and/or a destination
port mask.
src p
0xffff).
ort mas
0x0-0xffff).
protocol ID mask in hex form (hex 0x0-0xff).
Click
Apply
to set this entry in the Switch’s memory.
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