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Objet260 User Guide
5 Using Objet Studio
DOC-37004 Rev. E
5-36
Valid Object
Placement
You can ensure that models do not overlap when you position them on the
build tray, and that they do not extend beyond the tray.
To ensure valid object placement:
1. From the
Tools
menu, select
Constraints Settings
.
Figure 5-39
Constraints Settings
dialog box
2. Select
Dynamic check
to identify—
❒
invalid object placement while placing objects—
On Drop
selected.
❒
invalid object placement after moving objects—
While Drag
selected.
❒
objects placed beyond the tray’s boundaries—
Outside Tray
selected.
❒
objects that overlap—
Object Collision
selected.
Even if you do not use
Dynamic Check
when placing objects on the build
tray, Objet Studio automatically checks if there is a problem with the
positioning of objects on the tray before sending it to the printer. You can
also manually check for problems after positioning objects (see "Tray
Validation" on page 5-55).
Note:
Because of the unique characteristics of each type of model material and
finish, always check valid placement after changing the material/finish.
Remember that Objet Studio calculates the space occupied by an object
including the “bounding box” surrounding it (see Figure 5-54 on page 5-47).