CrossOver 16 User Manual (v4.0)
Media-Store • 7–5
Media-Store animation have the same attributes as
stills with the addition of looping, reverse, auto play,
and speed.
To modify animation playback:
1.
Select the source button for the media-store
channel (
MEDIA
) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2.
Press
NEXT
until
Attrib
is displayed.
3.
Set the looping behavior as follows:
• Use the
Attrib
knob to select
Looping
.
• Use the
Value
knob to set the looping
behavior.
›
yes
— The animation plays in a
continuous loop until manually stopped.
›
no
— The animation plays once.
4.
Set the playback direction as follows:
• Use the
Attrib
knob to select
Reverse
.
• Use the
Value
knob to set the reverse
playback behavior.
›
yes
— The animation plays backwards.
›
no
— The animation plays forwards.
5.
Set the auto playback behavior as follows:
• Use the
Attrib
knob to select
AutoPly
.
• Use the
Value
knob to set the auto
playback behavior.
›
yes
— The animation starts playing
automatically when it is taken on-air.
›
no
— Animation playback must be started
manually.
6.
Set the playback speed as follows:
• Use the
Attrib
knob to select
Speed
.
• Use the
Value
knob to set the playback
speed.
›
0.1x
–
1.0x
in 0.1x increments.
›
1x
–
10x
in 1x increments.
7.
Use the
Func
knob to select
SavAll
.
8.
Press the
Func
knob to save your settings.
Media Transition Attributes
You can alter the appearance of a media transitions
by modifying display, play, and transition
parameters.
Media transitions have the same attributes as
animations with the addition of cut point, and GPI
output triggers.
To modify media transition parameters:
1.
Select the source button for the media-store
channel (
MEDIA
) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2.
Press
NEXT
until
Attrib
is displayed.
3.
Set the cut point as follows:
• Use the
Attrib
knob to select
CutTm
.
• Use the
Value
knob to set the length of
time, in frames, from the beginning of the
animation before the switcher performs the
cut. This should be the point in the
media-store animation that the image is
full-screen.
4.
Assign a GPI output to the media transition as
follows:
• Use the
Attrib
knob to select
GPO
.
• Use the
Value
knob to select the GPI
output that you want to trigger by the media
transition.
5.
Assign a trigger time to the selected GPI output
as follows:
• Use the
Attrib
knob to select
GPOTm
.
• Use the
Value
knob to select the length of
time, in frames, before or after the start of the
animation the GPI output is triggered. If you
select a negative value, the switcher will
trigger the GPI output and wait for the
specified time before starting the animation
(similar to a pre-roll value).
6.
Use the
Func
knob to select
SavAll
.
7.
Press the
Func
knob to save your settings.
Note:
• You can also set the cut point by using the fader to
run thought the animation to the desired cut point,
and then press and hold
MEDIA
and press
CUT
.
Animation Control
You can play an animation manually or automatically
and also control the behavior of animation playback.
NEXT
NEXT
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