CrossOver 16 User Manual (v4.0)
Media-Store • 7–3
names and the corresponding Media-Store
channels are:
•
1
— Media-Store channel 1.
•
2
— Media-Store channel 2.
•
3
— Media-Store channel 3.
•
4
— Media-Store channel 4.
3.
Close the FTP connection.
Note:
• Media-Store channels 3 and 4 are for alpha
channels only. Images or animations stored in
those channels are not accessible from the
switcher control panel.
• If you load an image or animation with an
embedded alpha channel, the switcher
automatically places the alpha channel in the
paired Media-Store channel.
For More Information on...
• creating an FTP connection, refer to the section
“Creating an FTP Connection” on page 4-6.
• pairing Media-Store channels, refer to the section
“Input BNC Configuration” on page 2-6.
Understanding Media Numbers
Each image and animation is uniquely identified by a
Media number. Media numbers are 4 digits and take
the format shown in Figure 7.1.
Figure 7.1 Media Number
1.
Place
— This digit represents the location where
image or animation is stored.
•
0
— Internal Memory
•
1
— USB drive
2.
Bank
— This digit represents the bank number.
There are 100 (0 - 99) banks where images can
be stored.
3.
Item Number
— This digit represents the item
number. Each bank contains 10 (0 - 9) images.
Entering Media Numbers
Media numbers are entered using the Wipe Pattern
buttons. You can choose to lock the Place and Bank
to specific values which allows you to quickly access
a subset of images.
To lock or unlock place and bank values:
1.
Select the source button for the media-store
channel (
MEDIA
) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2.
Press the
Browse
knob.
3.
Press
NEXT
.
4.
Press the
Place
knob to lock or unlock the
Place value. When locked, the Place value will
be surrounded by brackets [].
5.
If you locked the Place value, use the
Place
knob to select the locked value. You can choose
from the following:
•
INT-0
— Internal storage
•
USB-1
— USB drive (default)
6.
Press the
Media
knob to lock or unlock the
Bank value. When locked, the Bank value is
enclosed in brackets [].
7.
If you locked the Bank value, use the
Bank
knob to select the locked value.
Loading Media by Media Number
Once an image has been assigned a Media number, it
can be quickly reloaded by typing the corresponding
Media number using the Wipe Pattern buttons. The
procedure is slightly different if you have locked the
Place and Bank values.
To load an image by Media number with a locked
place and bank number:
1.
If you are loading from a USB drive, insert it
into the USB port on the switcher. Wait 5
seconds after inserting the USB drive before
using it.
2.
Select the source button for the media-store
channel (
MEDIA
) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
3.
Press the Wipe Pattern button corresponding to
the item number (in the locked Place and Bank)
of the image you wish to load.
Note:
• If the image you are loading is not present on the
drive, a Media Error message is displayed. You
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