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6. Software Control – Lightware Device Controller Software
MX-FR Series Modular Matrix Frames – User's Manual
73
Applied CPU2 firmware: v3.5.7b8 | LDC software: v2.5.17b2
6.4.1.1.
The Legend Window
MX-FR frames can be equipped with different type of boards. The colored bars below/next to the input/
output ports display the type of the board in each slot. Whether it is an optical, a twisted pair or other kind of
board, a different color represents its type. The status of the current port is also visible (mute/lock state,
signal presence).
The Legend Window
6.4.1.2.
Crosspoint Operations
Switching
For making a connection, click on the desired square. If there is no connection between the desired input and
output (the square is dark grey), the mouse pointer becomes a hand (link pointer) before the clicking. If the
output port is not locked, the connection is made, the square becomes white and the cursor changes back
to a pointer.
#switch
For example, input 33 is not connected to output 2 according to the first picture below. After the connection
is established, the square becomes light grey.
Muting the Outputs
Outputs can be easily muted by clicking on the button symbolized by a crossed monitor beside
the output. This means that no signal is present at this output. If mute is active, the color of the
button’s background changes to white.
#mute #unmute
INFO:
Inputs can be disconnected from any outputs (by protocol command). In this case, the crosspoint
view will not show any white square for the disconnected output, and the output will have no signal just
like when muted. Click on a crosspoint square to connect the output to an input again.
Locking the Outputs
Outputs can be locked to any input. After locking an output to an input, no switching is
permitted to this output, unless it is unlocked again. If output lock is active, the color of the
button’s background changes to white.
#lock #unlock
INFO:
Loading a preset does not change either the lock state or the switch state of a locked output. If an
output is locked to an input before preset loading, it will also be locked to that input after preset loading,
so locked outputs ignore the preset.