Full and Partial Memories
In a Full memory all the desk channels
are recorded into the memory. It is not
necessary to specifically set all the
channels. Those channels not set will
be recorded at their current output
levels if editing live, or their current
programmed levels if editing blind.
In a Partial memory only those
channels specifically programmed are
recorded into the memory.
Unprogrammed channels are treated
as transparent (ie. they remain at their
previous level until changed by a
subsequent memory).
The Channel Data Window shows
which channels are programmed and
which are unprogrammed.
The desk software determines
automatically whether memories are
recorded as full or partial as follows:
If Tracking is enabled - All memory
types are recorded as partial
memories, except for All Fade Scenes
where all the channels are recorded.
If Tracking is disabled - Multi-Part
Scene memories are recorded as
partial memories, all other memory
types are recorded as full memories.
Unprogramming Channels
The ability to ‘unprogram’ channels is
only applicable to partial memories.
When Tracking is enabled, or
Multi-Part Scene memories are being
programmed, it may be necessary to
‘unprogram’ channels to make them
transparent.
To unprogram channels - select the
channel(s) in the normal way and then
press the @ and CLEAR buttons on
the front panel.
For example, if channels 1 to 10 are
currently programmed and the
following is entered:
1 THRU 5 @ CLEAR
Channels 1 to 5 will become
unprogrammed, channels 6 to 10 will
remain unaltered.
Excluded Channels
In Desk Setup a channel may be
defined as excluded from memory
data.
Excluded channels can be selected,
and have their levels set in the same
way as included channels.
When channel data is saved to a
memory, the data for any excluded
channels is stored in the memory, but it
is not output on the DMX when the
memory is output via Playback X,
Playback A/B or a submaster.
When channel data is loaded directly
onto a submaster, the data for the
excluded channels is stored and is
output on the DMX when the
submaster is raised.
5 - 3
Memories
Figure 5 - 3: Memories Screen
Summary of Contents for ILLUSION 120
Page 1: ...ILLUSION 120 240 OPERATING MANUAL...
Page 2: ......
Page 6: ...Contents...
Page 103: ...User Notes 13 1 Figure 13 1 Illusion Lighting Desk...
Page 104: ...13 2 User Notes...
Page 105: ......