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Memories
Introduction
The desk provides a maximum of 400
programmable memories. The different
memory types available are:
•
Scene
•
Multi-Part Scene
•
Chase
•
Sound to Light
•
Ripplesound
•
All-Fade (Tracking only)
Memory Numbers
Memory numbers can be whole
numbers (1, 2, 3..) or numbers with a
decimal point (eg 1.1, 1.2). This allows
9 memories to be inserted between
two whole number memories.The
range of available memory numbers is
0.1 to 999.9.
Memory Zero
Memory Zero is a special scene
memory with a Go button trigger. The
delay times, fade times and dwell time
are set to zero, and all channels are
set to 0%. It is displayed on the
Memories and Cueline screens as
memory number “—”.
Memory Zero can be selected like any
other memory, transferred to a
submaster, or copied, but it cannot be
edited, previewed or deleted.
When output via Playback X, Playback
A/B or a submaster, only the
brightness channels are affected.
Memory Storage Limits
The desk has a maximum capacity of
400 memories.
The different memory types require
different amounts of memory.
A Scene memory uses one memory
block. A Multi-Part Scene memory
uses one memory block per part (max.
8). A Chase memory uses one memory
block per step (max. 99 ) Sound to
Light and Ripplesound memories use 4
memory blocks each (one per ‘step’).
Therefore, if memories other than
scenes are programmed the number of
available memories is reduced
accordingly.
For example the desk capacity is 400
scenes or 100 sound to light memories
or 40 ten-step chases, or any
combination of memory types such that
the total number of memory blocks
required does not exceed 400.
Low Memory Warning
The desk monitors the number of
memory blocks used. The Memory
Meter in the Information Bar (next to
the time and date display) shows the
number of memory blocks remaining.
When the number of memory blocks
available is getting low (10%
remaining) the Memory Meter turns
red. When there are no more blocks
left, the Memory Meter flashes red.
5 - 1
Figure 5 - 1: Memories Screen
Summary of Contents for ILLUSION 120
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