The GROUP Key
The GROUP key is used to select a
pre-programmed group of channels,
together with their programmed levels.
See section on Groups later in this
chapter for further details.
Setting Channels to Zero
The ENTER key can be used as a
quick method of setting the selected
channel(s) to zero.
CHANNEL 1 ENTER
CHANNEL 5 AND 6 ENTER
CHANNEL 11 THRU 20 ENTER
Setting Channels to Full
The @ key can be used as a quick
method of setting the selected
channel(s) to full.
CHANNEL 1 @@
CHANNEL 5 AND 6 @@
CHANNEL 11 THRU 20 @@
The ON key
The ON key is a quick method of
setting the selected channel(s) to the
‘ON’ value (defined in Desk Setup).
CHANNEL 21 ON
sets channel 21 to the ‘ON’ value.
Adding Channel Data from a
Memory
The desk provides the facility to
include the channel data from another
programmed memory into the CDW.
MEMORY <n> @ <x> ENTER
The values of the programmed
brightness channels in memory <n>
are multiplied by x% and added into
the channel data in the CDW on a HTP
basis.
The values of the programmed
attribute and scroller channels in
memory <n> are copied directly into
the corresponding channels in the
CDW, replacing the original data.
If the memory specified is a chase,
sound to light or ripplesound memory,
the channel data for the first step is
used.
If the memory specified is a multi part
scene, the programmed channels from
all the programmed parts of the
memory are combined, and then
added into the CDW as described
above.
If the memory specified is invalid, or
unprogrammed, an error message is
displayed and the channel levels in the
CDW are not altered.
Adding Channel Data from a
Submaster
The desk provides the facility to
include channel data loaded onto a
submaster, or the channel data from a
memory transferred onto a submaster,
into the CDW.
SUBMASTER <p-s> @ <x> ENTER
The values of the programmed
brightness channels in the channel
data or the memory transferred onto
the submaster are multiplied by x%
and added into the channel data in the
CDW on a HTP basis.
The values of the programmed
attribute and scroller channels in the
channel data or the memory
transferred onto the submaster are
copied directly into the corresponding
channels in the CDW, replacing the
original data.
If the memory transferred onto the
specified submaster is a chase, sound
to light or ripplesound memory, then
the channel data from the first step is
used.
If the submaster specified is invalid, or
does not contain channel data or a
transferred memory, an error message
is displayed and the channel levels in
the CDW are not altered.
4 - 4
Channel Data Window
Figure 4 - 4: Channel Data Window
Summary of Contents for ILLUSION 120
Page 1: ...ILLUSION 120 240 OPERATING MANUAL...
Page 2: ......
Page 6: ...Contents...
Page 103: ...User Notes 13 1 Figure 13 1 Illusion Lighting Desk...
Page 104: ...13 2 User Notes...
Page 105: ......