Transferring Memories onto
Submasters
Programmed memories can be
transferred onto submasters and then
output by raising the corresponding
submaster fader.
Transferring a Memory
1.
Select a submaster as described
earlier.
2.
Press the TRANSFER button on
the front panel, or right click and
select the Transfer option from
the menu. The Transfer Window
is displayed.
3.
Enter the required memory
number in the field provided,
adjust any of the other submaster
parameters, if required, then
select the OK button in the
Transfer Window.
If the submaster is
unprogrammed, the specified
memory is transferred onto the
submaster and the Transfer
Window is closed.
If the submaster has channel data
loaded onto it, a warning
message is displayed.
If the submaster already has a
memory on it, the new memory is
transferred onto the submaster,
replacing the original one.
Chase Memories on
Submasters
When a Chase memory has been
transferred onto a submaster, the
chase trigger, chase trigger level (if
applicable) and the chase modifiers
can all be set from the Submaster
screen.
1.
Select a submaster with a chase
memory transferred onto it.
2.
Move to the
Chase Trigger
field.
Select the required trigger
(Transfer, Fader Level, Flash
Button). The differences in output
for the different triggers are
covered later in this chapter
3.
Move to the
Chase Trigger Level
field (only applicable if the Chase
Trigger is set to Fader Level). Set
the required level
4.
Move to the
Direction
field, and
adjust as required.
5.
Move to the
Attack
field, and
adjust as required.
6.
Move to the
Drive
field, and adjust
as required.
7.
Move to the
Speed
field, and
adjust as required.
Sound to Light Memories on
Submasters
When a Sound to Light or Ripplesound
memory has been transferred onto a
submaster, the modifiers can be set
from the Submaster screen.
1.
Select a submaster which has a
sound to light or ripplesound
memory transferred onto it.
2.
Move to the
Attack
field, and
adjust as required.
3.
Move to the
Speed
field and
adjust the value as required.
NOTES
Transferring Memories
Multi-Part Scene memories cannot be
transferred onto submasters.
Adjusting Modifiers from the Submaster
Screen
The modifiers for a Chase, Sound to Light or
Ripplesound Memory transferred onto a
submaster can also be adjusted using the
DIRECTION, ATTACK and DRIVE buttons
and the wheel on the front panel.
6 - 6
Submasters
Figure 6 - 6: Transfer Window
Summary of Contents for ILLUSION 120
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