Manual Load Operation
When Playback A/B is operating in
Manual Mode, memories can be
selected and loaded onto the A and B
MASTERS as and when required.
Loading the A Master
1.
Set the A MASTER fader to zero.
Set the required fade time on the
FADE TIME A control.
2.
Press the LOAD A button on the
front panel. The Load Playback A
window is displayed.
3.
Enter the required memory
number in the field provided and
select the
OK
button in the
window.
4.
To output the memory - raise the
A MASTER fader to full. The
brightness channels in the loaded
memory will fade up in the
indicated time. The attribute and
scroller channels in the loaded
memory will be triggered when
the A MASTER reaches the
attribute trigger level.
Loading the B Master
Loading and outputting a memory on
the B MASTER is the same as for the
A MASTER, except that the B
MASTER, LOAD B and FADE TIME B
controls are used instead.
Auto Load Operation
When Playback A/B is set to Auto
Load, memories are loaded onto the A
and B MASTERS automatically when
they reach zero.
Loading A/B Automatically
1.
Set the A MASTER to zero and
the B MASTER to full.
2.
Load the A MASTER with a
memory as described earlier.
3.
Move the A MASTER to full and B
MASTER fader to zero. The
memory loaded onto A will be
output, and the next memory will
be loaded onto the B MASTER
automatically.
4.
Move the A MASTER back to
zero and the B MASTER to full.
The outputs will crossfade
between the two memories. The
next memory will be loaded onto
the A MASTER automatically.
Monitor Display
The Fade Status Bar at the bottom of
the monitor screen indicates the
memories currently loaded onto the A
and B MASTERS (if any).
Clearing the A/B Masters
To clear the A MASTER or B MASTER
(ie remove the memory loaded onto it)
load memory zero onto the fader.
NOTES
Fade Time A/B
If the FADE TIME A or B control is set to
zero, the fade time is determined by the
speed at which the corresponding Master
fader is moved.
Manual Loading of A/B
If an attempt is made to load an
unprogrammed or multi-part scene memory
onto the A or B MASTER, an error message is
displayed.
If the A MASTER or B MASTER is not at zero
when a memory is loaded, the memory will
be output at the corresponding fader level.
Dipless Crossfades
Dipless crossfades can only be achieved
providing that the memories loaded onto the
A and B MASTERS are both scenes and the
two master faders are moved in tandem.
Auto Load
If there are multi-part scene memories in the
Memory Stack, these will be ignored when
automatically loading the A and B MASTERS.
Moving a single fader (A MASTER or B
MASTER) up and down will fade the loaded
memory up and down, and automatically load
the next memory when the fader is returned
to zero.
8 - 2
Playback A/B
Figure 8 - 2: Load Playback A Window
Summary of Contents for ILLUSION 120
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