Memory Stack
Introduction
The
Memory Stack
is defined as the
list of programmed memories in
increasing numerical order. Each
programmed memory appears once in
the Memory Stack.
The Memories screen and Cueline
screen are two different
representations of the same Memory
Stack.
Programming and editing memory data
is normally done from the Memories
screen, but it can also be done from
the Cueline screen.
Any changes made to memory data on
the Memories screen is reflected on
the Cueline screen and vice versa.
Jumps, Loops and Macro Triggers can
be programmed into the Memory
Stack, if required, from either the
Memories or Cueline screens.
The Memory Stack is played back
using the Playback X controls, from
either the Memories screen or the
Cueline screen, as preferred.
NOTE
Memories and Cues
This chapter of the manual refers to
memories and cues. A cue on the Cueline
screen is exactly the same as a memory on
the Memories screen, ie the memory
number, memory type, information,
transition and dwell times, channel data and
modifiers (if applicable).
7 - 1
Figure 7 - 1: Memories Screen
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