Section 32: Matrix Map
T
ieline
Page 308
T E C H N O L O G Y
32.4.
Cue: An Overview
Please Note:
The images in this section relate to
COMMANDER
G
3
field unit
codecs but the general cue function principles explained here are similar for all
T
ieline
codecs. The only differences are in the number of inputs and headphone
outputs displayed in each codec’s matrix tab.
The cue function can be used in different ways because its functionality is
programmable with
Tool
Box
. Every
i
-Mix
G
3
and
COMMANDER
G
3
rack unit
codec has a
CUE-COMMS
button associated with each of the balanced inputs.
32.4.1.
Commander G3 Field Unit Cue Button
Both
Inputs 1 & 2
on the
COMMANDER
G
3
field unit have an associated
Cue
button facility which has been programmed into
SOFTKEYS 2 & 3
via
preset User Functions. For more information please see the Preset User
Functions or Cue sections in this manual. When a cue-programmed
SOFTKEY
is pressed, the associated
Cue/Comms
matrix is utilized to route
the audio.
As a default setting when you purchase your
COMMANDER
G
3
,
SOFTKEYS
2
&
3
are programmed to be
Cue/Comms
buttons for
Inputs 1 & 2
. To
display them on the
LCD
, press the
MENU SELECTOR
and hold it down for
a few seconds and the
Cue1
and
Cue2
buttons will appear and become
active as displayed below.
Figure 84: The Cue Function as Displayed on a Commander G3 LCD
To understand how the
SOFTKEYS
can be programmed on the
COMMANDER
G
3
, please see the following sections within this manual: Preset User Functions;
Functions
and Remote Cue.
The various ways that cue functions can be programmed to perform different
communications tasks are discussed in the following sections.
Operational Tip:
A
SOFTKEY
which is programmed to operate for
talkback, cue or intercom purposes will operate even if a mic input’s
CHANNEL ON
button is not switched on.