SharedObject class
735
SharedObject class
Availability
Flash Player 6.
Description
Shared objects are powerful: They offer real-time data sharing between objects that are persistent
on the user’s computer. You can consider local shared objects as
cookies
.
You can use local shared objects to maintain local persistence. For example, you can call
SharedObject.getLocal()
to create a shared object, such as a calculator with memory, in the
player. Because the shared object is locally persistent, Flash saves its data attributes on the user’s
computer when the SWF file ends. The next time the SWF file runs, the calculator will display
the values it had when the SWF file ended. Alternatively, if you set the shared object’s properties
to
null
before the SWF file ends, the calculator opens without any prior values the next time the
SWF file runs.
To create a local shared object, use the following syntax:
// Create a local shared object
var so:SharedObject = SharedObject.getLocal("foo");
Local disk space considerations
Local shared objects are always persistent on the client, depending on available memory and disk
space.
By default, Flash can save locally persistent remote shared objects as large as 100K. When you try
to save a larger object, Flash Player shows the Local Storage dialog box, which lets the user allow
or deny local storage for the domain that is requesting access. (Ensure that your Stage size is at
least 215 x 138 pixels; this is the minimum size Flash requires to display the dialog box.)
If the user clicks Allow, the object is saved and
SharedObject.onStatus
is invoked with a
code
property of
SharedObject.Flush.Success
; if the user clicks Deny, the object is not saved and
SharedObject.onStatus
is invoked with a
code
property of
SharedObject.Flush.Failed
.
The user can also specify permanent local storage settings for a particular domain by right-
clicking (Windows) or Control-clicking (Macintosh) while a SWF file is running, selecting
Settings, and then opening the Local Storage panel.
You can’t use ActionScript to specify local storage settings for a user, but you can display the Local
Storage panel for the user by using
System.showSettings(1)
.
The following list summarizes how the user’s disk space choices interact with shared objects:
•
If the user selects Never, objects are not saved locally and all
SharedObject.flush()
commands issued for the object return
false
.
•
If the user selects Unlimited (moves the slider all the way to the right), objects are saved locally,
as available disk space allows.
CHAPTER 2
ActionScript Language Reference
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...