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Chapter 2: ActionScript Language Reference
& (bitwise AND)
Availability
Flash Player 5. In Flash 4, the AND (&) operator was used for concatenating strings. In Flash 5
and later, the AND (&) operator is a bitwise AND, and you must use the addition (
+)
operator to
concatenate strings. Flash 4 files that use the AND (
&)
operator are automatically updated to use
addition (+) operator when imported into the Flash 5 or later authoring environment.
Usage
expression1
&
expression2
Parameters
None.
Returns
A 32-bit integer.
Description
Operator (bitwise); converts
expression1
and
expression2
to 32-bit unsigned integers, and
performs a Boolean AND operation on each bit of the integer parameters. Floating-point
numbers are converted to integers by discarding any digits after the decimal point. The result is a
new 32-bit integer.
Positive integers are converted to an unsigned hex value with a maximum value of 4294967295 or
0xFFFFFFFF; values larger than the maximum have their most significant digits discarded when
they are converted so the value is still 32-bit. Negative numbers are converted to an unsigned hex
value using the two’s complement notation, with the minimum being -2147483648 or
0x800000000; numbers less than the minimum are converted to two’s complement with greater
precision and then have the most significant digits discarded as well.
The return value is interpreted as a two’s complement number with sign, so the return is an
integer in the range -2147483648 to 2147483647.
For more information, see “Operator precedence and associativity” in
Using ActionScript in Flash
.
Example
The following example compares the bit representation of the numbers and returns 1 only if both
bits at the same position are 1. In this ActionScript, you add 13 (binary 1101) and 11 (binary
1011) and return 1 only in the position where both numbers have a 1.
var insert:Number = 13;
var update:Number = 11;
trace(insert & update);// output : 9 (or 1001 binary)
In the numbers 13 and 11 the result is 9 because only the first and last positions in both numbers
have the number 1.
The following examples show the behavior of the return value conversion:
trace(0xFFFFFFFF); // 4294967295
trace(0xFFFFFFFF & 0xFFFFFFFF); // -1
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...