678
Chapter 2: ActionScript Language Reference
on()
Availability
Flash 2. Not all events are supported in Flash 2.
Usage
on(
mouseEvent
) {
// your statements here
}
Parameters
statement(s)
The instructions to execute when the
mouseEvent
occurs.
A
mouseEvent
is a trigger called an
event
. When the event occurs, the statements following it
within curly braces ({ }) execute. Any of the following values can be specified for the
mouseEvent
parameter:
•
press
The mouse button is pressed while the pointer is over the button.
•
release
The mouse button is released while the pointer is over the button.
•
releaseOutside
While the pointer is over the button, the mouse button is pressed and then
rolls outside the button area just before it is released. Both the
press
and the
dragOut
events
always precede a
releaseOutside
event.
•
rollOut
The pointer rolls outside the button area.
•
rollOver
The mouse pointer rolls over the button.
•
dragOut
While the pointer is over the button, the mouse button is pressed and then rolls
outside the button area.
•
dragOver
While the pointer is over the button, the mouse button has been pressed, then
rolled outside the button, and then rolled back over the button.
•
keyPress ("
key
")
The specified keyboard key is pressed. For the
key
portion of the
parameter, specify a key code or key constant. You can use this parameter to intercept a key
press, that is, to override any built-in behavior for the specified key. The button can be
anywhere in your application, on or off the Stage. One limitation of this technique is that you
can't apply the
on()
handler at runtime; you must do it at authoring time. For a list of key
codes associated with the keys on a standard keyboard, see Appendix C, “Keyboard Keys and
Key Code Values”
in
Using ActionScript in Flash;
for a list of key constants, see
“Property
summary for the Key class” on page 341
.
Description
Event handler; specifies the mouse event or keypress that triggers an action.
Example
In the following script, the
startDrag()
function executes when the mouse is pressed, and the
conditional script is executed when the mouse is released and the object is dropped:
on (press) {
startDrag(this);
}
CHAPTER 2
ActionScript Language Reference
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...