LocalConnection.send()
417
LocalConnection.send()
Availability
Flash Player 6.
Usage
sending_lc
.send (
connectionName:String
,
method:String
[,
p1,...,pN
])
: Boolean
Parameters
connectionName
A string that corresponds to the connection name specified in the
LocalConnection.connect()
command that wants to communicate with
sending_lc
.
method
A string specifying the name of the method to be invoked in the receiving
LocalConnection object. The following method names cause the command to fail:
send
,
connect
,
close
,
domain
,
onStatus
, and
allowDomain
.
p1,...pN
Optional parameters to be passed to the specified method.
Returns
A Boolean value:
true
if Flash can carry out the request;
false
otherwise.
Note:
A return value of
true
does not necessarily mean that Flash successfully connected to a
receiving LocalConnection object; it means only that the command is syntactically correct. To
determine whether the connection succeeded, see
LocalConnection.onStatus
.
Description
Method; invokes the method named
method
on a connection opened with the
LocalConnection.connect(
connectionName
)
command (the receiving LocalConnection
object). The object used with this command is called the sending LocalConnection object.
The SWF files that contain the sending and receiving objects must be running on the same
client computer.
There is a limit to the amount of data you can pass as parameters to this command. If the
command returns
false
but your syntax is correct, try dividing the
LocalConnection.send()
requests into multiple commands.
As discussed in the entry
LocalConnection.connect()
, Flash adds the current superdomain to
connectionName
by default. If you are implementing communication between different
domains, you need to define
connectionName
in both the sending and receiving
LocalConnection objects in such a way that Flash does not add the current superdomain to
connectionName
. You can do this in one of the following two ways:
•
Use an underscore (_) at the beginning of
connectionName
in both the sending and
receiving LocalConnection objects. In the SWF file containing the receiving object, use
LocalConnection.allowDomain
to specify that connections from any domain will be accepted.
This implementation lets you store your sending and receiving SWF files in any domain.
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...