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Chapter 2: ActionScript Language Reference
Object.__resolve
Availability
Flash Player 6.
Usage
myObject
.__resolve = function (
name:String
) {
// your statements here
};
Parameters
name
A string representing the name of the undefined property.
Returns
Nothing
Description
Property; a reference to a user-defined function that is invoked if ActionScript code refers to an
undefined property or method. If ActionScript code refers to an undefined property or method of
an object, Flash Player determines whether the object’s
__resolve
property is defined. If
__resolve
is defined, the function to which it refers is executed and passed the name of the
undefined property or method. This lets you programmatically supply values for undefined
properties and statements for undefined methods and make it seem as if the properties or
methods are actually defined.
This property is useful for enabling highly transparent client/server communication, and is the
recommended way of invoking server-side methods.
Example
The following examples progressively build upon the first example and illustrate five different
usages of the
__resolve
property. To aid understanding, key statements that differ from the
previous usage are in bold typeface.
Usage 1: the following example uses
__resolve
to build an object where every undefined
property returns the value
"Hello, world!"
.
// instantiate a new object
var myObject:Object = new Object();
// define the __resolve function
myObject.__resolve = function (name) {
return "Hello, world!";
};
trace (myObject.property1); // output: Hello, world!
trace (myObject.property2); // output: Hello, world!
Usage 2: the following example uses
__resolve
as a
functor
, which is a function that generates
functions. Using
__resolve
redirects undefined method calls to a generic function named
myFunction
.
// instantiate a new object
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...