for..in
303
for..in
Availability
Flash Player 5.
Usage
for(v
ariableIterant
in
object
){
statement(s);
}
Parameters
variableIterant
The name of a variable to act as the iterant, referencing each property of an
object or element in an array.
object
The name of an object to be iterated.
statement(s)
An instruction to execute for each iteration.
Returns
Nothing.
Description
Statement; iterates over the properties of an object or elements in an array and executes the
statement
for each property or element. Methods of an object are not enumerated by the
for..in
action.
Some properties cannot be enumerated by the
for..in
action. For example, movie clip
properties, such as
_x
and
_y
, are not enumerated. In external class files, static members are not
enumerable, unlike instance members.
The
for..in
statement iterates over properties of objects in the iterated object’s prototype chain.
Properties of the object are enumerated first, then properties of its immediate prototype, then
properties of the prototype’s prototype, and so on. The
for..in
statement does not enumerate
the same property name twice. If the object
child
has prototype
parent
and both contain the
property
prop
, the
for..in
statement called on
child
enumerates
prop
from
child
but ignores
the one in
parent
.
The curly braces (
{}
) used to enclose the block of statements to be executed by the
for..in
statement are not necessary if only one statement will execute.
If you write a
for..in
loop in a class file (an external AS file), then instance members are not
available for the loop, but static members are. However, if you write a
for..in
loop in a FLA file
for an instance of the class, then instance members are available but static ones are not.
Examples
The following example shows using
for..in
to iterate over the properties of an object:
var myObject:Object = {name:"Tara", age:27, city:"San Francisco"};
for (var name in myObject) {
trace("myObject."+name+" = "+myObject[name]);
}
CHAPTER 2
ActionScript Language Reference
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...