printAsBitmapNum()
695
printAsBitmapNum()
Availability
Flash Player 5.
Note:
If you are authoring for Flash Player 7 or later, you can create a PrintJob object, which gives
you (and the user) more control over the printing process. For more information, see the
PrintJob
class
entry.
Usage
printAsBitmapNum(
level:Number
, "
Bounding box
"
:String
)
: Void
Parameters
level
The level in Flash Player to print. By default, all the frames in the level print. If you want
to print specific frames in the level, assign a
#p
frame label to those frames.
Bounding box
A modifier that sets the print area of the movie clip. Enclose this parameter in
quotation marks (" or '), and specify one of the following values:
•
bmovie
Designates the bounding box of a specific frame in a movie clip as the print area for
all the printable frames in the movie clip. Assign a
#b
frame label to the frame whose bounding
box you want to use as the print area.
•
bmax
Designates a composite of all the bounding boxes of all the printable frames as the print
area. Specify the
bmax
parameter when the printable frames in your movie clip vary in size.
•
bframe
Indicates that the bounding box of each printable frame should be used as the print
area for that frame. This changes the print area for each frame and scales the objects to fit the
print area. Use
bframe
if you have objects of different sizes in each frame and you want each
object to fill the printed page.
Returns
None.
Description
Function; prints a level in Flash Player as a bitmap according to the boundaries specified in the
parameter (
bmovie
,
bmax
, or
bframe
). Use
printAsBitmapNum()
to print movie clips that
contain frames with objects that use transparency or color effects. The
printAsBitmapNum()
action prints at the highest available resolution of the printer in order to maintain the highest
possible definition and quality. To calculate the printable file size of a frame designated to be
printed as a bitmap, multiply pixel width by pixel height by printer resolution.
If your movie clip does not contain alpha transparencies or color effects, using
printNum()
will
give you better quality results.
If you use
bmovie
for the
Bounding box
parameter but do not assign a
#b
label to a frame, the
print area is determined by the Stage size of the loaded movie clip. (The loaded movie clip does
not inherit the main movie’s Stage size.)
All the printable elements in a movie clip must be fully loaded before printing can start.
CHAPTER 2
ActionScript Language Reference
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...