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Chapter 2: ActionScript Language Reference
{} (object initializer)
Availability
Flash Player 5.
Usage
object
= {
name1
:
value1
,
name2
:
value2
,...
nameN
:
valueN
}
{expression1; [...expressionN]}
Parameters
object
The object to create.
name1,2,...N
The names of the properties.
value1,2,...N
The corresponding values for each
name
property.
Returns
Usage 1: An Object object.
Usage 2: Nothing, except when a function has an explicit
return
statement, in which case the
return type is specified in the function implementation.
Description
Operator; creates a new object and initializes it with the specified
name
and
value
property pairs.
Using this operator is the same as using the
new Object
syntax and populating the property pairs
using the assignment operator. The prototype of the newly created object is generically named the
Object object.
This operator is also used to mark blocks of contiguous code associated with flow control
statements (
for
,
while
,
if
,
else
,
switch
) and functions.
For more information, see “Operator precedence and associativity” in
Using ActionScript in Flash
.
Example
The first line of the following code creates an empty object using the object initializer ({})
operator; the second line creates a new object using a constructor function:
var object:Object = {};
var object:Object = new Object();
The following example creates an object
account
and initializes the properties
name
,
address
,
city
,
state
,
zip
, and
balance
with accompanying values:
var account:Object = {name:"Macromedia, Inc.",
address:"600 Townsend Street",
city:"San Francisco",
state:"California",
zip:"94103",
balance:"1000"};
for (i in account) {
trace("account."+i+" = "+account[i]);
}
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...