MMExecute()
473
MMExecute()
Availability
Flash Player 7.
Usage
MMExecute("
Flash JavaScript API command
;"
:String
)
Parameters
Flash JavaScript API command
Any command that you can use in a Flash JavaScript
(JSFL) file.
Returns
A string representation of the result, if any, sent by the JavaScript statement.
Description
Function; lets you issue Flash JavaScript API (JSAPI) commands from ActionScript. In Flash
MX2004 the
MMExecute
function can be called only by a movie that is used as a Flash Panel (file
is stored in WindowSWF directory), by an XMLtoUI dialog box, or by the Custom UI of a
component. JSAPI commands have no effect in the player, in test movie mode, or outside the
authoring environment.
The Flash JSAPI provides several objects, methods, and properties to duplicate or emulate
commands that a user can enter in the authoring environment. Using the JSAPI, you can write
scripts that extend Flash in several ways: adding commands to menus, manipulating objects on
the Stage, repeating sequences of commands, and so on.
In general, a user runs a JSAPI script by selecting Commands > Run Command. However, you
can use this function in an ActionScript script to call a JSAPI command directly. If you use
MMExecute()
in a script on Frame 1 of your file, the command executes when the SWF file
is loaded.
For more information on the JSAPI, see
www.macromedia.com/go/jsapi_info_en
.
Example
The following command will output the number of items in the library of the current document
to the trace window. You must run this example as a Flash panel because Flash files can’t call
MMExecute
if they are run in either test movie or the browser.
•
Place the following code into frame 1 of the main Timeline of an empty Flash document:
var numLibItems = MMExecute("fl.getDocumentDOM().library.items.length");
var message = numLi " items in library";
MMExecute('fl.trace("' + m '");');
•
Save the FLA file in the WindowSWF directory that is located in your Configuration directory,
and then select File > Publish (or save it elsewhere and either publish the SWF file directly to
that directory, or move the SWF file to that directory).
•
Quit and restart the application (you need to do this step the first time you add your file to the
WindowSWF directory).
CHAPTER 2
ActionScript Language Reference
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...