LocalConnection.connect()
409
LocalConnection.connect()
Availability
Flash Player 6.
Usage
receiving_lc
.connect(
connectionName:String
)
: Boolean
Parameters
connectionName
A string that corresponds to the connection name specified in the
LocalConnection.send()
command that wants to communicate with
receiving_lc
.
Returns
A Boolean value:
true
if no other process running on the same client computer has already issued
this command using the same value for the
connectionName
parameter;
false
otherwise.
Description
Method; prepares a LocalConnection object to receive commands from a
LocalConnection.send()
command (called the
sending LocalConnection object
). The object
used with this command is called the
receiving LocalConnection object
. The receiving and sending
objects must be running on the same client computer.
Make sure you define the methods attached to
receiving_lc
before calling this method, as
shown in all the examples in this section.
By default, Flash Player resolves
connectionName
into a value of
"
superdomain
:connectionName"
, where
superdomain
is the superdomain of the SWF file
containing the
LocalConnection.connect()
command. For example, if the SWF file
containing the receiving LocalConnection object is located at www.someDomain.com,
connectionName
resolves to
"someDomain.com:connectionName"
. (If a SWF file is located on
the client computer, the value assigned to
superdomain
is
"localhost"
.)
Also by default, Flash Player lets the receiving LocalConnection object accept commands only
from sending LocalConnection objects whose connection name also resolves into a value of
"
superdomain
:connectionName"
. In this way, Flash makes it simple for SWF files located in the
same domain to communicate with each other.
If you are implementing communication only between SWF files in the same domain, specify a
string for
connectionName
that does not begin with an underscore (_) and that does not specify a
domain name (for example,
"myDomain:connectionName"
). Use the same string in the
LocalConnection.connect(
connectionName
)
command.
Summary of Contents for FLASH MX
Page 1: ...ActionScript Language Reference ...
Page 20: ...20 Contents ...
Page 24: ...24 Chapter 1 Introduction ...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Page 463: ...Microphone setRate 463 See also Microphone rate ...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Page 649: ...Number 649 See also NaN Number class ...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Page 1104: ...1104 Appendix Deprecated Language Elements ...