
install - concepts - PixMaster - switcher - CG - clips - controls - team - appendix
Broadcast Pix
V8.5
3.
In the Import Animation window,
Browse
to a Destination location where you
want to save the animation file to, D:\\clips . Give it a
name
and then press
Import
. This will covert all the individual Targa files into one file, which can be
played through the clip store of Broadcast Pix. If the status bar does not start
within 30 seconds, then the animation file was not exported correctly.
4.
Once completed, the status bar will display
Successfully Completed.
You
may continue to import more animations or you can click
Close
to exit the
Import Animation function. After you’ve imported your animations you may
delete the original .TGA image sequence, as those files are no longer
necessary.
NOTE:
If you want audio to play at the same time as your animation, then create a .wav file of the same
name as the animation and store it in the same location as the video file on the D drive,
(for example team.bpv and team.wav). The .wav file needs to be PCM Data 16 bit at 48 kHz.
5.5.2
5.5.2 Creating Animations in 3
rd
Party Applications
Inscriber makes great animations, but you can use many popular animation
applications including Digital Juice, Art Beats, Adobe After Effects, Apple Motion
and others to make animations for the Broadcast Pix system. In general, any
animation system that can export a sequence of frames of images will work, as
these frames can be converted into the Broadcast Pix Clip store.
All image sequences need to end with a number starting with “0” in order for the
Import Animation function of Broadcast Pix to work properly (i.e. Animation000000
or Animation2_000000).