Quickstart Guide : Virtual Multi-track
Page 38
Suggested Settings
•
Group Recorded Clips: ON
•
Increment Take Number: ON
•
Prefix with Track Name: ON
To Record audio directly into the Tracks of a Project, using Pyramix Virtual Studio as if it were a
tape machine:
1.
Set the
Destination
Drive
,
Resolution
and
Format
.
2.
Arm
each
Track
on which you wish to record. In this case, set each
Track
to
Record
Ready
mode (simple
Red
Dot
).
3.
Check your input levels using the
Mixer
, and adjust as appropriate.
4.
Position the
Play
Head
Cursor
in the
Composition
where you wish the recording to start.
5.
Click the red
Master
Record
button in the
Transport
Strip
or
Transport
Window
. The recording will begin,
and display a red bar in those
Tracks
you have armed for recording.
6.
Press the
Stop
button in the
Transport Strip
or
Transport Window
to stop the recording. A
Record Name
window will appear.
If you are satisfied with the recording, type an appropriate name into the
Record
Name
box and click the
Good
Take
button. This will save an audio
Media File
of the selected type onto the selected
Media Drive
, with the
name you just chose and place a
clip
in the
Timeline
, also with the same name.
If you are not satisfied with the
recording, click the
Delete Take
button and the recording will not be saved. The third option is
Bad Take.
A
Bad
Take
is saved and a
clip
placed in the timeline just like a
Good Take
, but the
clip
’s color is set to a specific color
(definable in the
Settings > All Settings > Application > TimeLine Layout Page
) and are numbered the follow-
ing way: Take 1, Take 2, Take 3 (Bad 1), Take 3 (Bad 2), Take 3 (Bad 3), Take 3, Take 4, Take 5 (Bad1), Take 5, and so
on… This helps manage takes where there are mistake(s) but the user wishes to keep them anyway.
To Punch In audio directly into the Tracks of a Project, using Pyramix Virtual Studio as if it were a
tape machine with punch in capabilities:
1.
Set the Destination Drive, Resolution and Format as above.
2.
Arm each
Track
on which you wish to punch in. In this case, set each
Track
to
Record
Punch
In
mode (
Red
Dot with 2 vertical bars
).
3.
Check the input levels using the
Mixer
, and adjust as appropriate.
4.
Mark a punch in record
In
and
Out
point. This can be done either by marking a selection area on a
Track
, or by
setting a
Mark In
and
Mark Out
on the
Time Scale
bar. The simplest way to mark a selection area on a
Track
is to click and drag in the
Track
: a darker gray rectangle indicates the selected area. The simplest way to set a
Mark In
is to
Shift-click
on the
Time Scale
bar: a movable red triangle and vertical line indicates the
Mark In
.
The simplest way to set a
Mark Out
is to
Ctrl-click
on the
Time Scale
bar: a movable green triangle and verti-
cal line indicates the
Mark Out
. A selection takes precedence over Mark In and Out for punch in.
5.
Position the
Play Head Cursor
before the marked
In
point or
Selection
area.
6.
Press the red master
Record
button in the
Transport Strip
or
Transport Window
. The
Play Head
will begin
moving through the
Composition
, and
Tracks
will begin playback. Recording will begin on the armed
Tracks
as soon as the selection area or
Mark In
point is reached during playback. A red bar will be displayed in those
Tracks
which are recording.
7.
The recording will stop automatically when the selection out or
Mark Out
point is reached. The
Play Head
Cursor
will continue playing through the
Composition
.
8.
Press the
Stop
button in the
Transport Strip
or
Transport Window
to stop playback. A
Record Name
win-
dow will appear with the same options as a normal recording.