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Program mode
86
synchronization with the MIDI clock from the External
MIDI device. Normally you will select Auto.
Dyn:
The clock by which the KARMA Module will operate
can be triggered by operating the joystick or other controller
according to the Dynamic MIDI (Prog 7–2–3) setting,
causing the phrase or pattern to advance, note by note. (Set
Dynamic MIDI Destination to Clock Advance.)
You can input a chord from one area of the keyboard, and
use notes from another area of the keyboard to advance
through the arpeggio pattern.
Auto+Dyn1:
The KARMA Module will operate according to
both Auto and Dyn.
Auto+Dyn2:
The KARMA Module will operate according to
both Auto+Dyn, except that a trigger received from
Dynamic MIDI will momentarily stop the automatic
advancement until the KARMA Module playback is
restarted.
Size
[
3
,
3
,
,
3
,
,
,
3
,
,
.,
3
,
, Event]
This is valid when Mode is Dyn, Auto+Dyn1 or
Auto+Dyn2
. It specifies the unit by which the phrase or
pattern will be advanced when the controller is operated.
3
…
:
The phrase or pattern will be advanced by the
specified note value, synchronized to the rhythm of the
phrase or pattern. Depending on the internal GE Rhythm
Parameters, this may result in no notes, 1 note, or several
notes for a a particular trigger.
Event:
The phrase or pattern will be advanced by one note
or one chord, ignoring the rhythm of the phrase or pattern.
Each trigger will produce the next note or chord in the
phrase.
Chord Trigger Mode
[Off, 1st, Chord1, Chord2, Chord3]
This is valid when Mode is Dyn, Auto+Dyn1 or
Auto+Dyn2
. It specifies how a chord will be sounded when
that chord is input from the keyboard.
Off:
There will be no sound when you input a chord from
the keyboard. This is analogous to a guitarist changing
chords in the left hand. The phrase or pattern will sound
from the first step when you operate the controller.
1st:
When you input a chord from the keyboard, the first
step of the phrase or pattern will sound. When you operate
the controller, the phrase or pattern will continue advancing.
Chord1:
When you input a chord from the keyboard, the
first several steps of the phrase or pattern will sound,
according to the number of notes that you input. When you
operate the controller, the phrase or pattern will continue
advancing.
Chord2:
When you input a chord from the keyboard, it will
sound in the same way as for Chord1. However, the phrase
or pattern will play from the beginning of the pattern when
you operate the controller.
Chord3:
When you input a chord from the keyboard, it will
sound in the same way as for Chord1. However, the phrase
or pattern will start from the second step when you operate
the controller. When simulating acoustic guitar finger
picking, this allows you to create a natural connection
between the played chord and the finger picking sounded
by the controller.
Velocity Sense Bottom
[001...127]
This is valid when Mode is Dyn, Auto+Dyn1 or
Auto+Dyn2
. If the Dynamic MIDI Source is Note or
Velocity
, the phrase will be produced by applying the
velocity of each Manual Advance trigger that is input to the
KARMA Module to the notes as they are generated. This
parameter specifies the lower limit of a scaled range that the
velocity is adjusted by before being applied.
With a setting of 001, the velocity data will be input to the
KARMA Module with an unmodified range of 1–127 (full
sensitivity).
With a setting of 064, velocity data in the range of 1–127 will
be scaled to the range of 64–127 before it is input to the
KARMA Module (half sensitivity).
Note Map:
The Note Map Parameters allow a “final note shaper” to be
applied at the end of the KARMA note generation process.
Implemented as a large grid (128 x 129), it allows any
incoming MIDI note generated by KARMA (0–127) to be
remapped to any other MIDI note (0–127), or filtered out
(removed). Therefore, a diagonal line represents “linear/no
change,” and what goes in is what comes out.
You can use it to remap drum kits from one set of drum
sounds to another, remove or substitute different drum
sounds within the same kit, remove certain pitches from
melodic output, constrain output pitches to various scales,
limit notes generated thru Melodic Repeat to certain pitches,
and more. For more information, please see “Repeat
(Melodic Repeat) Group” on page 564.
Each program, combination, or song contains a single user
table. named “Custom.” The settings of this single table are
stored inside the program, combination, or song.
Additionally, there are a number of tables stored in global
memory, with pre-defined functions, that can be selected for
use by any Module.
The same table can be applied to multiple Modules at the
same time. All Modules can run through the single.
Custom table at the same time, or be assigned to utilize
various Global Note Maps, in any combination.
Mode (Note Map Mode)
[Off, On-Main, On-Repeat, On-All]
Selects one of several different modes of operation,
controlling whether all notes generated by KARMA or a
subset of those notes are modified by the specified Note
Map Table.
Off:
The table is inactive and no filtering or remapping is
done.
On-Main:
The table is used to map or filter notes being
generated from the Note Series or Drum Pattern(s), but not
any notes generated as a result of the Melodic Repeat
parameters.
On-Repeat:
The table is used to map or filter notes being
generated as a result of the Melodic Repeat parameters, but
not the main notes generated by the Note Series or Drum
Pattern(s). For example, this can be used to “thin out”
repeats or limit “strange notes” in Drum Patterns from
transposed repeats, without affecting the main notes.
For more information, please see “Repeat (Melodic Repeat)
Group” on page 564.
On-All:
The table is used to map or filter all notes being
generated by the module.
Содержание M3
Страница 1: ...4 E ...
Страница 306: ...Sequencer mode 296 ...
Страница 364: ...Sampling mode 354 ...
Страница 430: ...Media mode 420 ...
Страница 534: ...Effect Guide 524 ...
Страница 646: ...Appendices 636 ...