Media: Menu Command Load PCG (RAM) and Samples
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multisample, and will not be loaded into other
multisamples. In such cases, please note that the
program after loading will be assigned differently-
named multisamples.
Note: If a loaded multisample assigns stereo samples, an
“–L” and “–R” will be automatically added to the end of the
multisample name and sample name (the 23rd and 24th
characters).
Note: If two identical multisamples whose file names differ
only by ending in “–L” and “–R” are loaded, Sampling
mode will recognize them as a stereo multisample.
In some cases depending on the structure of the sound
data, the data will be converted into multiple programs
and one combination when you load it. In this case, the
maximum number of programs following conversion is
limited to the sixteen programs that a combination can
use, and a message of “Exceeded 16 Programs - some
data not loaded” may appear (see OG page 216).
Please be of this when loading complex sound data
structures.
SoundFont 2.0 files may contain sound data that is
assigned to use sample data from a specific sound card.
In this case, the sample data will not be included in the
SoundFont 2.0 file, so that sound data will not play
correctly.
SoundFont 2.0 files may contain sound data that is
assigned to use effects from a specific sound card or
sampler program. These effect settings will not be
loaded.
SoundFont 2.0 files may use sample data of a sampling
frequency not supported by the M3. In this case, the
Pitch parameter for each Index of the multisample will
be set automatically in order to correct the playback
pitch. Since the Pitch parameter is set in units of a cent,
the pitch may not be accurate. If you use the loaded
sample in another multisample or drum kit, you must
use the multisample’s Pitch parameter or the drum kit’s
Transpose and Tune parameters to adjust the pitch. For
details on the sampling frequency of sample files
supported by the M3, refer to the appendices (see
“About SoundFont 2.0 files” on page 633).
32) Load SoundFont 2.0 File
This command loads the selected SoundFont 2.0 file.
1. Use the “Append to: Combination” to specify the desti-
nation bank and number of the combination that will
be created by the convert-load operation.
When you execute this command, the created
combination(s) will be loaded starting at the bank and
number you specify here.
2. Use the “Append to: Program” to specify the destina-
tion bank and number of the program that will be cre-
ated by the convert-load operation.
When you execute this command, the created program(s)
will be loaded starting at the bank and number you specify
here.
Note: Multisamples and samples will be loaded following all
the multisamples and samples that exist in user sample
RAM. The sound data and sample data that is converted at
this time will be packed without leaving gaps, loading only
the valid data (Append load).
Since an overflow check for the user sample RAM is
performed when loading each individual sample file, it
is possible for an overflow to occur during the load
operation.
Load PCG (RAM) and Samples
Load PCG (RAM) and Samples
loads from a .PCG file only
the programs, drum kits, combinations, and songs that use
RAM samples. This is useful when you are editing programs
and combinations that use RAM samples.
The programs and drum kits that use RAM samples and the
combinations or songs that use these programs will be
loaded from the .PCG file. All programs included in the
loaded combinations and songs can also be loaded.
The applicable programs and combinations will
automatically be loaded in order from the bank and number
you specify. When loading, sample numbers and program
numbers will automatically be adjusted so that they
correspond correctly.
Content that will be loaded from the .PCG file
1. Drum Kit: Drum kits for which at least one KEY is set
to RAM in “Drumsample DS1, 2, 3, 4 Bank” (Global 5–
1b).
2. Program: Programs whose Oscillator Mode (Prog 1–1a)
is set to Drums and whose Drum Kit (Prog 2–1b) meets
the conditions described above in 1.
3. Program: Programs whose Oscillator Mode is set to
either Single or Double and whose “OSC1/2 Multisam-
ple MS1, 2, 3, 4 Bank” (Prog 2–1a) is set to RAM in at
least one location.
4. Combination: Combinations whose Program Select
(Combi 0–1(2)b) is set to a program that meets the con-
ditions described above in 2, or 3.
Content loaded from the .SNG file
1. Song: Songs whose Program Select (Seq 0–1–1(2)b) uses
programs that meet the conditions described above in
paragraphs 2, or 3. of “Content that will be loaded from
the .PCG file” will be loaded into vacant numbers start-
ing from the number after the last song data in internal
memory.
The data will be loaded into vacant locations starting after
the last song number. (See “.SNG Allocation” on page 399)
Numbers that will be reassigned after loading so
that data references correspond correctly:
• RAM sample numbers used by multisamples
• RAM sample numbers used by drum kits
• RAM multisample numbers used by programs
• Drum kit numbers used by programs
• Program banks/numbers used by combinations
• Program banks/numbers used by songs (if there are
pattern events in a track, the program bank/number
within the event)
1. Select a .PCG file in the directory window.
2. Select this command to display the dialog box.
This command will be available only if you’ve selected a
.PCG file.
Содержание M3
Страница 1: ...4 E ...
Страница 306: ...Sequencer mode 296 ...
Страница 364: ...Sampling mode 354 ...
Страница 430: ...Media mode 420 ...
Страница 534: ...Effect Guide 524 ...
Страница 646: ...Appendices 636 ...