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Drum Group Associated Parameters
573
Associated Parameters
Play On/Off
[0, 1]
When 1: On, the Drum Pattern is played during Note
Generation. When 0: Off, the Grid may contain values but
will not be played during Note Generation. This can be used
to temporarily “mute” one or more patterns during
playback.
On/Off Combinations
[0…7]
Controls all 3 Drum Pattern On/Off at the same time, in
various combinations. The values 0–7 select one of 8
different combinations, shown in the following table:
Row1…7 Note
[0…127]
Selects a Drum Sound/MIDI Note Number for each of the 7
rows of the selected Drum pattern.
Row1…7 Vel. Offset
[–127…+127]
Allows the velocity for notes from that row only to be offset
with regards to other rows. For example, you can use this to
make a snare softer overall than a kick. Note that this is
subtractive/additive: “0” leaves velocities at the Initial
Velocity they would normally be generated with based on
the Velocity Group settings. So setting positive amounts
may interfere with the Velocity control that you have
specified elsewhere. One example is controlling the velocity
sensitivity of the Drum Pattern with the keyboard.
Regardless of your Velocity Group settings, if the Row
Velocity Offset here was a large positive value, you would
get no apparent velocity sensitivity from the keyboard for
this row, since this value would be added and effectively
cancel out the effects of the Velocity Mode and Value.
Rhythm Multiplier
[1…800 (%)]
Multiplies the current Rhythm Pattern. Note that this is
entirely independent of the same parameter in the Rhythm
Group. This means that each Drum Pattern can have a
different “Rhythm Multiplier.” (
set the Rhythm Pattern to 32nds, you could drive one Drum
Pattern with a “Rhythm Multiplier” of 100% at 32nd note
speed, and another Drum Pattern at 200% for 16th note
speed. If they were the same number of steps, it would take
twice as long to perform the entire 16th-based pattern as the
32nd-based pattern. This also means that the Rhythm
Pattern driving the underlying Riff (that may be applied as
Pitch Bend or used to randomize the Drum Patterns) can be
operating at a different rhythmic relationship. For example,
if the Rhythm Pattern was set to 16ths, and the Drum
Pattern “Rhythm Multiplier” to 50%, the Drum Pattern
would be generated as 32nd-based, while any arpeggiated
pitch bend would be 16th-note based, or 1 bend every 2
steps of the Drum Pattern.
[0…5]
Selects from a quantized set of “straight” values for the
“Rhythm Multiplier” field of the associated Drum
Pattern(s). In other words, when applied to a Rhythm
pattern containing values such as 16th notes, the resulting
rhythmic values will be straight values such as 8th notes,
quarter notes, etc.
[0…10]
Selects from a quantized set of “straight & triplet” values for
the “Rhythm Multiplier” field of the associated Drum
Pattern(s). In other words, when applied to a Rhythm
pattern containing values such as 16th notes, the resulting
rhythmic values will be straight values such as 8th notes,
quarter notes, etc. or various triplet values.
[0…15]
Selects from a quantized set of “straight, triplet & dotted”
values for the “Rhythm Multiplier” field of the associated
Drum Pattern(s). In other words, when applied to a Rhythm
pattern containing values such as 16th notes, the resulting
rhythmic values will be straight values such as 8th notes,
quarter notes, etc., various triplet values, or various dotted
values.
Pattern Vel. Offset
[–127…+127]
Subtracts or adds a constant amount to the velocities for
each Drum Pattern. Allows a Pattern’s relative volume to be
raised or lowered with regard to the other Patterns. Note
that this is subtractive/additive: 0 leaves velocities at the
Initial Velocity they would normally be generated based on
the Velocity Group settings.
Setting positive amounts may interfere with the Velocity
control that you have specified elsewhere. One example is
controlling the velocity sensitivity of the Drum Pattern with
the keyboard. Regardless of your Velocity Group settings, if
the Pattern Velocity Offset here was a large positive value,
you would get no apparent velocity sensitivity from the
keyboard, since this value would be added and effectively
cancel out the effects of the Velocity Mode and Value.
Pattern Vel. Scale
[–999…+999 (%)]
Specifies a percentage by which the Velocity Pattern selected
in the Velocity Group is scaled before being used to generate
notes from the Drum Pattern, if this feature has been
assigned in the Phase Group. Notes can be made to
disappear or drop out using large positive values; large
negative values with a very soft Initial Velocity can create
interesting “reversed” effects. The same field in the Velocity
Group itself is disabled for Drum Effects, since each Pattern
here has its own “Velocity Scale.”
0: Off
1: On
0…127: C–1…G9
0: 25%
2: 100%
4: 200%
1: 50%
3: 200%
5: 800%
0: 25%
3: 68%
6: 200%
9: 544%
1: 34%
4: 100%
7: 272%
10: 800%
2: 50%
5: 136%
8: 400%
0: 25%
4: 68%
8: 150%
12: 400%
1: 34%
5: 75%
9: 200%
13: 544%
2: 37%
6: 100%
10: 272%
14: 600%
3: 50%
7: 136%
11: 300%
15: 800%
Содержание M3
Страница 1: ...4 E ...
Страница 306: ...Sequencer mode 296 ...
Страница 364: ...Sampling mode 354 ...
Страница 430: ...Media mode 420 ...
Страница 534: ...Effect Guide 524 ...
Страница 646: ...Appendices 636 ...