Repeat (Melodic Repeat) Group GE Mode = Real-Time Parameters
567
When the pitches of repeated notes exceed this range, the
setting of the “Rebound” parameter comes into effect.
Note: These settings are only effective when the “Range
Mode” parameter is 0: Absolute.
Range Bottom (Rel)
[–64…+63 semitones]
Range Top (Rel)
[–64…+63 semitones]
Specifies a relative (sliding) pitch range within which to
keep repeated notes that are being transposed, based on the
position of input notes played on the keyboard. The Bottom
and Top values are semitone offsets in the range –64–+63.
When the pitches of repeated notes exceed this range, the
setting of the “Rebound” parameter comes into effect.
Note: These settings only have an effect when the “Range
Mode” parameter is one of the 1.3: Relative settings.
Vel. Range Bottom
[1…127]
Vel. Range Top
[1…127]
Specifies a Velocity Range for initiating the generation of
repeated notes. Input notes with velocities outside of this
range will not generate repeats.
When “GE Type” (
p.529) is 3: Real-Time, these specify a
velocity range within which input notes will trigger the
generation of repeated notes. Notes outside of the velocity
range will not generate repeats. This is an easy way to allow
the velocity with which you play to control the triggering of
repeated notes.
When “GE Type” is any of the other options, these specify a
velocity range within which generated notes (such as notes
from the Note Series, or Drum Pattern notes) will trigger the
generation of repeated notes. Notes outside of the velocity
range will not generate repeats. This allows only certain
notes within certain velocity ranges to trigger the generation
of repeated notes, while others will not.
Repeats can not be generated when “GE Type”
(
p.529) = 1: Generated-Gated and “Gate Type”
(
p.529) is one of the CC Types, since notes are not
actually generated in this mode, but a sustained set of
notes is manipulated by a selected CC, i.e. “chopped”
by CC#11 (Expression).
GE Mode = Real-Time
Parameters
If the “GE Type” is 3: Real-Time, these additional
parameters are also available.
Duration Mode (RT)
[0…4]
Chooses one of 5 different modes for the durations of the
repeated notes, which not only can greatly reduce problems
with polyphony, but also provide some interesting
performance options.
0: As Played
Each delayed note will have the same duration as the initial
note, with the exception that if “Transpose” (
p.565) is 0,
then notes of the same pitch will not overlap. If “Transpose”
is other than 0, and many notes are sustained, this can
quickly eat up a lot of the polyphony of your sound
modules.
1: Fixed
The original note will have the duration as played, but each
repetition will have a fixed length, set by the “Duration
Value (RT)” parameter, in milliseconds. This can be used so
that holding long notes will have repeated notes with short
durations, saving polyphony or creating useful effects.
2: As Played-No Overlap
If the original note is shorter than the repeat time, each
delayed note will have the same duration as the initial note.
If the original note is longer than the repeat time, it will be
cut-off by the first repeat, and each repeat will cut-off the
preceding one. Therefore, all notes including the original
one will not have a duration longer than the repeat time.
3: Fixed-No Overlap
If the original note is longer than the repeat time, it will be
cut-off by the first repeated note. Furthermore, each
repeated note will have a fixed value in milliseconds, set by
the “Duration Value (RT)” parameter.
4: As Played-Delay No Overlap
The original note will have the duration as played, and so
will the delays, as long as they are shorter than the repeat
time. If the original note is longer than the repeat time, it
will not get cut-off, but the delays will limit their lengths to
the repeat time.
Duration Value (RT)
[2…5000 (ms)]
Specifies the length of the durations of the repeated notes (in
milliseconds).
Only available when the “Duration Mode (RT)” is 1:
Fixed
or 3: Fixed-No Overlap.
Key Mode (RT)
[0, 1]
Selects whether the repeated notes start immediately upon
receiving a “key down” event, or wait until notes are
released (“key up”).
0: Down (Key down)
Generation of the repeated notes starts immediately upon
receiving a note according to the settings of the parameters.
1: Up (Key up)
Generation of the repeated notes is not started until the
input source note(s) are released. This allows you to trigger
the start of a repeated effect with the release of the keys.
0: As Played
1: Fixed
2: As Played-No Overlap
3: Fixed-No Overlap
4: As Played-Delay No Overlap
0: Down
1: Up
0: AS PLAYED
Original
Original
Repeats (4)
Repeats (4)
Original
Repeats (4)
Original
Repeats (4)
Original
Repeats (4)
1: FIXED
2: AS PLAYED, NO OVERLAP
3: FIXED - NO OVERLAP
4: AS PLAYED, REPEATS NO OVERLAP
Содержание M3
Страница 1: ...4 E ...
Страница 306: ...Sequencer mode 296 ...
Страница 364: ...Sampling mode 354 ...
Страница 430: ...Media mode 420 ...
Страница 534: ...Effect Guide 524 ...
Страница 646: ...Appendices 636 ...