
Zero 88 FLX Lighting Console
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User Manual
Page
48
of
64
For example, Setup + COLOUR together will open the
Attribute Settings for colour, as shown below.
The “Attribute Settings” window for the Colour attribute
The options in each Attribu
te’s window are the same (apart
from colour, which has one extra option), but the setting for
each option can be changed per attribute independently.
“Wheel mode” allows you to change how to encoder
wheel will affect the selected fixtures. The options are
explained below.
A secondary “shifted” option can be
chosen whilst holding down the Shift key on the
console, which allows you to select how the encoder
will work when you roate it whilst holding Shift .
-
“Absolute” will change all the selected fixtures
to be
exactly the same value for that wheel’s parameter.
For example, if all the moving lights have different
gobos, changing the gobo wheel in absolute mode
will switch them all to the same gobo, and then alter
them all together
-
“Relative” will change all
the selected fixtures
relative to the values they currently have. For
example, if lots of moving lights are all pointing
centre stage, they are all at different angles. Moving
them “relative” will move all their Pans and Tilts
together rather than snapping them all to the same
angle (which is what “absolute” would do).
-
“Fan first” fans the change you make across all the
selected fixtures, so the first fixture’s parameter
doesn’t change, the last fixture’s parameter changes
as expected, and all the fixtures in-between will
scale between these two values.
-
“Fan Middle” will fan from the middle fixture, so the
middle fixture’s parameter doesn’t change, the first
half of the fixtures will change in one direction
(again, scaling as you move away from the middle
fixture), and the second half of the fixtures will
change in the other direction.
-
“Fan Last” fans the change you make across all the
selected fixtures, so the last fixture’s parameter
doesn’t change, the first fixture’s parameter changes
as expected, and all the fixtures in-between will
scale between these two values.
-
“Fan V” is similar to “Fan Middle”, but the second
half of the fixtures change in the same direction as
the first half, rather than the opposite direction.
“Wheel Behaviour” changes how respons
ive rotating
the encoder is.
-
“Proportional” uses an exponential algorithm to
control attributes based on the speed of the encoder
wheel movement
-
“Course” uses a linear algorithm to control attributes,
with a low sensitivity to make large changes quickly.
-
“Fine” using a linear algorithm to control attributes,
with a high sensitivity to make very accurate
changes easily. Every “click” of the encoder wheel
will change the parameter by one DMX value.
“Keep Parameters Separate” allows you to decide if
moving one parameter within an attribute should
automatically tag all the other parameters within that
attribute too. By default, this is set to “No” for Colour
and Position, as all the values within those attributes
come together to create a single colour and single
position, whereas the default is “Yes” for Beamshape,
as often the parameters within Beamshape are
completely independent from each other.
“Colour Edit Mode” (within colour only) allows you to
switch between controlling fixtures using RGB (Red,
Green, Blue) or CMY (Cyan, Magenta, Yellow). ZerOS
will convert all fixtures to this colour mixing mode.
Tracking Options
This option defines the behaviour of the desk when
recording cues. There are three options available:
“Disabled” means that
cues are programmed with a full
captures of the stage output to ensure what you see on
stage is exactly what is programmed, and exactly what
will be played back when you replay the cue.
“Basic” (default) means that
cues are programmed with
exactly the lighting state seen on stage. The cue will
only contain the changes required from the previous
cue to make this lighting state, and uses the “Smart
Tag” rules.