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The
Duplicate to Track
function immediately creates an identical program on a new track. The duplicate program
will use the same name but appended with a number (e.g.,
Program 002
). The new track will be named
Track
and
appended with a number (e.g.,
Track 06
).
The
Bounce to Sample
function
immediately
renders all tracks that use that program (for the current sequence only)
as an audio sample and places it in the project’s sample pool. By default, it will be named
Bounce -
and appended with
the program name. This function does not work for MIDI programs or CV programs.
If you have already used this function on this program, then you will be asked if you want to overwrite the
existing sample with this new one or cancel.
To continue and save the program over the existing one
, tap
Replace
.
To cancel
, tap
Cancel
.
The
Bounce to Audio Track
function
immediately
renders that program (for the current sequence only) as an audio
track in the project. The Main Mode will automatically switch to the
Audio
tab. By default, it will be named
Audio
and
appended with a number (e.g.,
Audio 002
). This function does not work for MIDI programs or CV programs.
If you have already used this function on this track, then you will be asked if you want to overwrite the existing
sample with this new one or cancel.
To continue and save the track over the existing one
, tap
Replace
.
To cancel
, tap
Cancel
.
The
Flatten Pad
function renders all samples on a pad as
an audio sample and places it on the first layer of that pad.
The resulting sample is the audio signal produced by that
pad at full velocity (
127
) after the pad channel strip, which
means that it includes any assigned pad insert effects and
the results of warping the sample. This function is useful if
you need to reduce how CPU-intensive a pad or program is
by essentially “embedding” the warping and effects in the
sample itself. By default, it will use the name of the first
sample. This function works for drum programs only. (This is
the same as the
Flatten Pad
button shown at the top of the
screen in Program Edit Mode.)
To select the pad
, press it or use the
Pad
menu.
To set the length of the audio tail
, use the
Audio Tail
field. This will add extra seconds to the end of the
resulting audio file. This is useful if you are using
effects or samples whose sounds exceed the defined
audio length (e.g., long reverb or delay, one-shot
samples with long decays, etc.). We recommend using
an audio tail of at least a couple of seconds.
To name the new sample
, tap the
Edit Name
field,
and use the virtual keyboard that appears.
To confirm your choice
, tap
Do It
.
To cancel
, tap
Cancel
.
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