
The Xciter philosophy
24
Xciter user manual
•
SEQ3 starts running on layer D.
•
BG1 starts running on the background scene level.
Launch cue2:
•
There is no sequence in layer A; SEQ1 from cue1 will keep running.
•
SEQ2 starts running on layer B.
•
SEQ4 replaces SEQ3 from cue1 because they are both on layer D.
•
BG2 is combined with BG1.
The following processes are running as a result of cue1 followed by cue2:
•
SEQ1 is running on layer A.
•
SEQ2 is running on layer B.
•
SEQ4 is running on layer D.
•
The combined looks of BG1 and BG2 are running.
Because of this sequence transparency, you have to remain consistent when assigning sequences to cues.
Observe the following example:
Cue 1
A: Blue
DIM open
B:
C:
D: PT wall
Cue 2
A:
B: Green
C:
D: PT centre
running processes
DIM effect
A: Blue
D: PT centre
B: Green
C:
DIM effect
Cue1: dimmer open, blue color and PT (pan/tilt) on the wall.
Cue2: dimmer with effect, green color and pan/tilt on the centre of the dance floor.
Cue 1 followed by Cue2 results in the following look:
•
The dimmer effect is there because it has been placed in the background scene in both cues.
•
The PT centre is there because the PAN and TILT information has been put in sequence D in both
cues. There is no sequence running at a higher level that can override the PAN and TILT at this
point.
•
The color poses a problem. It will not go green upon pressing cue 2 because the blue sequence on
layer A keeps running. The green color will only become visible the moment you deactivate
sequence A with the blue color. This because layer A has a higher priority.
Hint 1: Remember dimmer channels are HTP. The HTP principle won’t bother you if you always put the
dimmer information on the same priority level as shown in the example above.
Hint 2: To avoid difficulties with sequence transparency, order the sequences as follows:
•
A: Intensity (dimmer, shutter).
•
B: Color (color wheel, CMY, RGB).