153
ifm Vision Assistant O3M
UK
Setting
Data type
Index
Description
Object ->speed y [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The speed of the object along the y-axis of the world
coordinate system is provided .
This value is the relative speed between device and object
[m/s²] .
Object ->speed z [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The speed of the object along the z-axis of the world
coordinate system is provided .
This value is the relative speed between device and object
[m/s²] .
The value along the z-axis is only available when
reflector objects are used . For normal objects this value
is always "0" (zero) .
Object -> x1 [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The x-coordinate of the first point of the object in the world
coordinate system is provided .
With reflector objects, this value corresponds to the minimum
x-value . In the case of normal objects, this is the first corner
point with reference to the background model (also allows
"oblique" objects) .
Object -> x2 [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The x-coordinate of the second point of the object in the
world coordinate system is provided .
With reflector objects, this value corresponds to the
minimum x-value . In the case of normal objects, this is the
second corner point with reference to the background model
(also allows "oblique" objects) .
Object -> y1 [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The y-coordinate of the first point of the object in the world
coordinate system is provided .
With reflector objects, this value corresponds to the
minimum y-value . In the case of normal objects, this is the
first corner point with reference to the background model (also
allows "oblique" objects) .
Object -> y2 [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The y-coordinate of the second point of the object in the
world coordinate system is provided .
With reflector objects, this value corresponds to the
maximum y-value . In the case of normal objects, this is the
second corner point with reference to the background model
(also allows "oblique" objects) .
Object -> z(min) [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The minimum z-coordinate of the object in the world
coordinate system is provided .
For normal objects, the value can be minimised to the values
of the height of the object detection (ground separation,
default value = "0 .5 m") .
Object -> z(max) [1 . .20]
Numerical
Index from object list
(vector with 20 values,
address range from
1-20)
The maximum z-coordinate of the object in the world
coordinate system is provided .