114 Zeta
Digital Broadcast Production Console
prOgrammIng utIlIty
this document details the features
and functionality of the Zeta and
ZetaS programming utility. the
programming utility allows the user to
program the mixer’s processors with
software and new setups. It also has
useful debugging features, which can
be useful when fault finding.
To use the programming utility, go the
console PC. The programming utility
can be launched by going to the START
button on the task bar, then Calrec Zeta
and then Prog Utility.
The programming utility has four pages,
one for each of the mixer’s four main
processors. Console 1 refers to the main
processor in the control surface. Console
2 refers to the back-up, or secondary,
processor in the control surface. DSP
Rack 1 refers to the main processor in the
DSP card frame. DSP Rack 2 refers to
the back-up, or secondary, processor in
the DSP card frame.
When the programming utility is first
launched, you will find that most of the
buttons are ‘greyed out’. This is to stop
accidental changes been made. To
enable the ‘greyed out’ buttons select
ENABLE FILE UPLOAD, on any of the
four pages. You will then be asked for a
username and password. The required
user name and password is the same
used to enter technician mode on the
PC’s Main application. The technician
mode password is set by the mixer owner,
not Calrec.
Programming the control surface
processors (Console 1 Screen)
If you wish to transfer any files from the
PC to the mixer’s processors, you will first
need to stop the processors running their
normal program, and then run a program
which can receive and save the new files.
This is done by pressing ‘RUN KERNEL’.
If a processor has successfully entered
kernel mode, the following message, or
one very similar, will be displayed in the
text window on the right of the screen:-
xxxxxxx CALREC UN5318 CORE
BOOTLOADER Rev 1.1 xxxxxxx
NVRAM found 0 1 2 3
SDRAM found 0 1 2 3
Loading kernel
xxxxxxx CALREC UN5318 CORE
KERNEL REV 1.1 xxxxxxx
DATE
TIME
If the above message is not displayed
then the processor is not in kernel mode.
In which case you should re-try. If after
repeated attempts the processor will not
enter kernel mode see the paragraphs, at
the end of this section, called ‘Forcing a
processor into Kernel mode’.
When a processor card is in kernel mode,
the LEDs on the edge of the card will all
flash. The flashing LEDs will alternate
between adjacent LEDs.
Once successfully in kernel mode you
can send data to the processor card. If
changes have been made to the setup
of the mixer, using the setup application,
those changes need to be programmed
into all the mixers processors. To do this
press ‘SEND OPTIONS’. The progress
of the file transfer can be seen at the
bottom of the window. The options files
will need to be sent to all of the four main
processors.
IMPORTANT NOTE - When data is being
transferred from the PC to the processor
cards it is vital that the mixer power is
not switched off, no cards are removed
and no resets are pressed. Failure to
adhere to this could cause the memory
of the processors to be corrupted. The
Summary of Contents for Zeta
Page 7: ...calrec com Putting Sound in the Picture ZETA Overview...
Page 16: ...16 ZETA Digital Broadcast Production Console...
Page 17: ...Fader Area calrec com Putting Sound in the Picture ZETA...
Page 22: ...22 ZETA Digital Broadcast Production Console...
Page 23: ...calrec com Putting Sound in the Picture ZETA Inputs And Outputs...
Page 28: ...28 ZETA Digital Broadcast Production Console...
Page 29: ...calrec com Putting Sound in the Picture ZETA Console Functions...
Page 46: ...46 ZETA Digital Broadcast Production Console...
Page 47: ...calrec com Putting Sound in the Picture ZETA Memory System...
Page 52: ...52 ZETA Digital Broadcast Production Console...
Page 53: ...Metering System calrec com Putting Sound in the Picture ZETA...
Page 60: ...60 ZETA Digital Broadcast Production Console...
Page 61: ...On Screen Patching calrec com Putting Sound in the Picture ZETA...
Page 75: ...Port List Management calrec com Putting Sound in the Picture ZETA...
Page 80: ...80 ZETA Digital Broadcast Production Console...
Page 81: ...Engineering Information calrec com Putting Sound in the Picture ZETA...
Page 99: ...calrec com Putting Sound in the Picture ZETA Hydra Audio Networking...
Page 112: ...112ZETA Digital Broadcast Production Console...
Page 113: ...calrec com Putting Sound in the Picture ZETA Programming Utility...
Page 118: ...118ZETA Digital Broadcast Production Console...
Page 119: ...calrec com Putting Sound in the Picture ZETA Setup Application...
Page 131: ...calrec com Putting Sound in the Picture ZETA Appendix A Offline Editor...
Page 139: ...calrec com Putting Sound in the Picture ZETA Appendix C Version Changes...
Page 143: ...CALREC Putting Sound in the Picture 143 Notes...