CHAPTER 27 FLASH MEMORY
Page 819 of 920
27.5.1
Self-programming procedure
The following figure illustrates a flow for rewriting the code flash memory by using a flash self-programming library.
Figure 27 - 6 Flow of Self-Programming (Rewriting Flash Memory)
Initialize flash environment
Code flash memory control start
Flash shield window setting
Erase
Write
Verify
Flash information getting
Flash information setting
Close flash environment
End
•
Inhibit access to flash memory
•
Inhibit shifting STOP mode
•
Inhibit clock stop
Содержание RL78/G1H
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