Setting text attributes
171
Anti-Alias for Animation
creates a smoother animation. This is possible in part because
Flash ignores alignment and kerning information. Specifying Anti-Alias for Animation
creates a larger SWF file, because font outlines are embedded.
Anti-Alias for Readability
uses a new anti-aliasing engine that improves the readability of
fonts, particularly at small sizes. Specifying Anti-Alias for Readability creates a larger SWF
file, because font outlines are embedded. In order to use the Anti-Alias for Readability
setting you must publish to Flash Player 8.
Custom Anti-Alias (Flash Professional only)
lets you modify the font’s properties as you
see fit. The custom anti-aliasing properties are as follows:
Sharpness
determines the smoothness of the transition between the text edges and
the background.
Thickness
determines how thick the font anti-aliasing transition appears. Larger
values cause the characters to look thicker.
Specifying Custom Anti-Alias creates a larger SWF file, because font outlines are
embedded. In order to use the Custom Anti-Alias setting, you must publish to Flash
Player 8 and author your Flash content using Flash Professional 8.
Upgrading Flash 7 content to use Flash 8 anti-
aliasing options
When you open a FLA file created for use with Flash Player 7 or earlier, the text Property
inspector sets the anti-alias option to its equivalent anti-aliasing option from Flash MX 2004.
Text from older FLA files can be anything except for Anti-Alias for Readability and Custom
Anti-Alias.
NO
T
E
Fonts rendered using Anti-Alias for Animation are less legible at smaller font sizes.
for this reason, it is recommended that you use 10 point or larger type when
specifying Anti-Alias for Animation.
NO
TE
Anti-Alias for Readability creates a highly legible typeface even at small sizes.
However, it animates poorly, and may cause performance problems. If you intend to
animate text, use Anti-Alias for Animation.
Содержание FLASH 8-FLASH
Страница 1: ...Using Flash ...
Страница 12: ...12 Contents ...
Страница 110: ...110 Using Symbols Instances and Library Assets ...
Страница 128: ...128 Working with Color Strokes and Fills ...
Страница 156: ...156 Drawing ...
Страница 190: ...190 Working with Text ...
Страница 224: ...224 Working with Graphic Objects ...
Страница 270: ...270 Creating Motion ...
Страница 310: ...310 Working with Video ...
Страница 362: ...362 Working with Screens Flash Professional Only ...
Страница 386: ...386 Creating Multilanguage Text ...
Страница 454: ...454 Data Integration Flash Professional Only ...
Страница 500: ...500 Publishing ...
Страница 534: ...534 Creating Accessible Content ...