Including a Flash learning interaction in a document
557
Modifying learning interactions in a quiz
Each question in the quiz is considered an interaction. When you use a quiz template, you
place interactions sequentially between the first and last frame of the Interactions layer on the
root Timeline. You may add or remove frames and keyframes as needed, as long as the
interactions remain sequential and the first and last frames are reserved for the Welcome page
and Results page. The number of frames between the Welcome and Results page keyframes
are used to calculate the score.
For example, the following frames would comprise a 10-question quiz:
■
Frame 1 = Welcome page keyframe
■
Frames 2–11 = interactions keyframes
■
Frame 12 = Results page keyframe
These 12 keyframes are on the Interactions layer.
To modify learning interactions in a quiz template:
1.
Select the first frame in the Interactions layer and make any modifications you want to the
text of the Welcome page. Make sure you include text to indicate that the user must click
the Next button to continue. Do not add an interaction to this page.
2.
Select each of the learning interactions in the next six frames and do one of the following:
■
If you want to use the interaction, follow the instructions in
“Configuring a Learning
Interaction component” on page 558
.
■
If you do not want to use the interaction, follow the instructions in
“Removing a
learning interaction from the Timeline” on page 563
.
3.
Select the last frame in the Interactions layer and make any modifications you want to the
text of the Results page. Make sure to leave the supplied dynamic text field names intact,
though, or the results will not appear. Do not delete or place interactions in this frame. If
the Results Page quiz parameter is turned off for the quiz, this frame is not called, but it is
still reserved.
First frame of the layer
Interactions layer
Содержание FLASH 8-FLASH
Страница 1: ...Using Flash ...
Страница 12: ...12 Contents ...
Страница 110: ...110 Using Symbols Instances and Library Assets ...
Страница 128: ...128 Working with Color Strokes and Fills ...
Страница 156: ...156 Drawing ...
Страница 190: ...190 Working with Text ...
Страница 224: ...224 Working with Graphic Objects ...
Страница 270: ...270 Creating Motion ...
Страница 310: ...310 Working with Video ...
Страница 362: ...362 Working with Screens Flash Professional Only ...
Страница 386: ...386 Creating Multilanguage Text ...
Страница 454: ...454 Data Integration Flash Professional Only ...
Страница 500: ...500 Publishing ...
Страница 534: ...534 Creating Accessible Content ...