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Edit Sound 13•17
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Edit Sound 13•17
• Sound (Edit)
The WK3 «Edit Sound» section is a ‘macro edit’
facility which permits the rapid modification of
several Sound parameters.
The modifications relate to the Sound, therefore,
by means of the Sound Edit parameter in Edit
Performance, you can choose to assign the origi-
nal Rom sound or the edited version to a track of
a Performance (Real time, Style, Song/Style or
Song).
A Performance can memorise only one edited ver-
sion of the same Sound. It is possible, however,
to memorise a different edited version of the same
Sound to a different Performance. Up to 8 ed-
ited Sounds (including a Drumkit) can be stored
to a Performance.
If you change the status of the Sound param-
eters of a previously edited Sound assigned to
the current Performance, the new values will can-
cel the old, but a different version of the same
Sound stored in a different Performance will re-
main intact.
SINGLE AND LAYERED SOUNDS
WK3’s 32 oscillators are exploited in two dif
fer-
ent ways to generate “Single” and “Layered”
Sounds.
“Single” Sounds are characterised by the use of
a single oscillator.
The instrument’s 32 oscilla-
tors are, therefore, fully exploited and the result-
ing sounds have a maximum polyphony of 32
notes when played alone.
“Layered” Sounds are generated by two oscilla-
tors. WK3’s 32 oscillators are, therefore, exploited
at half their maximum capacity with the result that
the maximum polyphony of a Layered sounds is
halved (16) when played alone.
SWITCH SOUNDS
The WK3 Rom-Sounds include “Switch” Sounds
which incorporate a “dynamic switch”. These type
of sounds trigger a different sound by playing
harder.
DRUMKITS
The WK3 Rom Sounds also include the Drumkits.
Although billed as a single Sound, a Drumkit is a
percussive sound map consisting of a different
percussive instrument assigned to each note of
the keyboard. This type of Sound occupies Banks
2 and 3 of the Percussive Sound Groups.
The Drumkit parameters are not those of Rom
Sounds and the editing method differs slightly
,
therefore, Drumkit editing is discussed separately
in the next chapter.
HOW EDITED SOUNDS ARE IDENTIFIED
Edited Sounds are displayed with the letter “E”
as a prefix before the name or Program Change
number.
If WK3 is currently set to normal conditions, the
Upper 1, Upper 2 or Lower tracks will display an
assigned edited Sound with the prefix “E”.
Bk1: STRING
Bk1:EPIANO
In the first page of Edit Performance, any tracks
assigned an edited Sound are shown with the
prefix “E” before the Program Change.
1/11 PERFORM:
E48 15 10
• Sound (Edit)
The WK3 «Edit Sound» section is a ‘macro edit’
facility which permits the rapid modification of
several Sound parameters.
The modifications relate to the Sound, therefore,
by means of the Sound Edit parameter in Edit
Performance, you can choose to assign the origi-
nal Rom sound or the edited version to a track of
a Performance (Real time, Style, Song/Style or
Song).
A Performance can memorise only one edited ver-
sion of the same Sound. It is possible, however,
to memorise a different edited version of the same
Sound to a different Performance. Up to 8 ed-
ited Sounds (including a Drumkit) can be stored
to a Performance.
If you change the status of the Sound param-
eters of a previously edited Sound assigned to
the current Performance, the new values will can-
cel the old, but a different version of the same
Sound stored in a different Performance will re-
main intact.
SINGLE AND LAYERED SOUNDS
WK3’s 32 oscillators are exploited in two differ-
ent ways to generate “Single” and “Layered”
Sounds.
“Single” Sounds are characterised by the use of
a single oscillator. The instrument’s 32 oscilla-
tors are, therefore, fully exploited and the result-
ing sounds have a maximum polyphony of 32
notes when played alone.
“Layered” Sounds are generated by two oscilla-
tors. WK3’s 32 oscillators are, therefore, exploited
at half their maximum capacity with the result that
the maximum polyphony of a Layered sounds is
halved (16) when played alone.
SWITCH SOUNDS
The WK3 Rom-Sounds include “Switch” Sounds
which incorporate a “dynamic switch”. These type
of sounds trigger a different sound by playing
harder.
DRUMKITS
The WK3 Rom Sounds also include the Drumkits.
Although billed as a single Sound, a Drumkit is a
percussive sound map consisting of a different
percussive instrument assigned to each note of
the keyboard. This type of Sound occupies Banks
2 and 3 of the Percussive Sound Groups.
The Drumkit parameters are not those of Rom
Sounds and the editing method differs slightly,
therefore, Drumkit editing is discussed separately
in the next chapter.
HOW EDITED SOUNDS ARE IDENTIFIED
Edited Sounds are displayed with the letter “E”
as a prefix before the name or Program Change
number.
If WK3 is currently set to normal conditions, the
Upper 1, Upper 2 or Lower tracks will display an
assigned edited Sound with the prefix “E”.
Bk1: STRING
Bk1:EPIANO
In the first page of Edit Performance, any tracks
assigned an edited Sound are shown with the
prefix “E” before the Program Change.
1/11 PERFORM:
E48 15 10
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