Possible problems when loading
If a problem is encountered when loading a kit-piece, an error icon is displayed in the slot. If you
experience any of these, please get in touch with our technical support team for further advice.
Not found
This error appears when BFD2 can’t find a kit-piece that exists in the database in any
of the current data paths. You may have deleted or moved some files or folders by ac-
cident, or there may be other reasons the data could be missing. If you cannot resolve
the problem, it may help to trash and rebuild the database in the BFD2 Data prefer-
ences.
Error
This indicates that something went wrong during the loading process – the main cause of this is if there is not enough
RAM to load the kit-piece fully. Other possible causes: some layers may have failed to load or there may have been in-
adequate permissions to load the kit-piece. The BFD2 runtime log should help in determining what went wrong – please
consult the BFD2 FAQ for details of how to retreive the logs, or contact our tech support team for advice.
Exception
This message signifies a serious internal error when loading the kit-piece. You shouldn’t ever see this message, but if it
appears, the BFD2 runtime log should contain information about what happened. See the BFD2 FAQ for details of how to
retrieve it, or consult our tech support team for advice.
Unknown
This means that an unknown error occurred. You shouldn’t ever see this message, but if you do, please save the current
BFD2 session as a Preset and contact our technical support department for further advice.
Building unorthodox kits
Even though each slot in all 3 kit sizes have suggested purposes, BFD2 allows virtually unlimited freedom when building kits. This
is achieved by changing the setting in the Type selector in the kit-piece chooser panels.
Potential issues
While being able to freely build your kit can yield some great creative ideas, you should be aware of these potential issues:
1. Articulation mappings
Because different kit-pieces have different numbers of articulations, you can create discrepancies between the kit and the key-
map.
If you load a snare into a tom slot, for instance, the slot contains 5 articulations instead of 1. These extra articulations need to be
keymapped before they can be played via MIDI.
If, on the other hand, you load a tom into a snare slot, any mappings which exist for the snare which do not have a logical equiva-
lent for a tom ‘fall back’ to a suitable available tom articulation.
It is not recommended to load different types of kit-pieces into the Hihat slot. This slot is specially designed to load hihats, and
there is no real reason to load any other type of kit-piece into this slot. If you have an electronic drumkit, you should be aware that
the Hihat slot is the only slot that supports variable hihat control.
2. Grooves
Even though Groove events do not rely on articulations being mapped, they are nevertheless usually intended for a certain type
of kit-piece articulation. In the vast majority of cases, Grooves are designed for kits that follow suggested kit-piece slot uses. How-
ever, you may sometimes come across Grooves that come with a BFD2 preset specifically designed for them.
Like articulation mappings, Groove events fall back intelligently to suitable articulations in the loaded kit-piece, so this can be
good for experimentation. Please bear in mind, however, that a Groove simply may not make sense when played with a complete-
ly different type of kit composition.
Solution: save BFD2 Presets
Because of the large number of variables when building unconventional kits, it is recommended that after you have set up the kit
and mixer the way you want it, mapped the available articulations as required and so on, you should save a BFD2 Preset using
the Save menu on the BFD2 Control bar. This function saves the entire state of BFD2, and therefore saves all current BFD2 set-
tings.
It is much more convenient to save a BFD2 Preset file instead of having to save Kit, Mixer and MIDI presets that correspond to
one another. When loading BFD2 Presets, you can choose to only load selective elements from those saved in each Preset file,
which are applied to the current BFD2 environment where suitable.
For more details on loading and saving BFD2 Presets, please see sections 1:4 and 1:5.
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