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6:6 Recording Grooves via MIDI
BFD2 provides the ability to record a new Groove, or add events to an existing Groove, using MIDI input in real time.
It is not possible to record directly onto the Drum Track. All recording is conducted only on the current Groove selected in the
Palette, which is displayed in the Editor.
MIDI Mappings
While BFD2’s Groove engine does not require any MIDI note mappings in order to play back events, you must have each articula-
tion mapped to MIDI notes in order to record Groove events via MIDI.
Please note that even if you have an articulation mapped to more than one MIDI key and use them all to record events, they are
always represented by one lane in the Editor.
Initiating recording
To begin the process, select a Groove in the Palette, or create a new Groove using the ‘New
Groove’ function in the Slot context menu and set it to the desired length.
To arm MIDI recording, click the Record button on the BFD2 transport. The Record button lights
up a solid red – this ‘arms’ the record function, which is ready to start recording when it receives a play command.
Press the Play button on the BFD2 transport to start
recording in standalone mode, or when running in a host if
you’d like to record without the host playing in sync.
In order to record while the host plays in sync, press play
in your host – BFD2’s transport starts receives a play
command in sync with the host being started.
Whichever of the above methods you use to start the
transport when it is record-armed, the Record button
starts flashing and enters recording mode.
Recording modes
Default recording mode
By default, when the position reaches the end of the defined Groove length, recording continues, with the length of the Groove
increasing, until the Stop button is pressed. When recording is stopped, the Groove length is set automatically to accomodate the
recorded events.
Loop record mode
By enabling the Loop button on the BFD2 transport, you can record in loop mode. This means that when the defined end of the
Groove is reached, the record position returns to the start of the Groove. Therefore you can keep overdubbing elements until you
press the Stop button to terminate recording.
Loop commit record mode
Normally, clicking Undo after stopping recording would undo all events recorded during that take. However, in loop commit record
mode, BFD2 sets ‘undo points’ by ‘committing’ any recorded events at the end of each bar.
After recording, you can keep clicking the Undo button to regressively undo the events recorded during each loop cycle in the
take.
You can even use the Undo button without leaving record mode. Try assigning the Undo button to a suitable MIDI note in the
automation map.
Loop record commit mode is enabled in the BFD2 Grooves preferences.
Metronome button
When the Metronome button in the Editor is enabled, a click is heard on every beat when recording.
Optionally, you can also hear the metronome while playing back Grooves. There are a number of different available metronome
sounds. All these behaviours are controlled in the BFD2 Grooves preferences.
Record lead-in
You can set a lead-in time for recording, in bars. Recording only starts after this time following a transport start when record-
armed. The amount of bars is defined with the Record lead-in setting the BFD2 Grooves preferences. By default, there is no lead-
in (the time is set to 0 bars). If the Metronome button is enabled, it is heard during the lead-in period.
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