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RingMod
A ring modulator multiplies two signals together, giving you the sum and the difference
between them and the output.
The RingMod in BFD2 has an internal oscillator that provides one of the signals, the other
being the drum sound passing through it.
This effect is great for radical timbral changes for more experimental-sounding mixes.
Mode
Changes the waveshape of the internal oscillator which is multiplied with the audio input to
the effect. Sine, Triangle, Saw, Square and Parabolic oscillator shapes are available, as well
as white or pink noise.
Pitch
This control adjusts the pitch of the internal oscillator. The range of this control provides a huge variety of effects.
Drive
This control introduces an adjustable amount of distortion on the input signal – overdriving the signal in this way changes the
waveshape of the input, leading to further variations in the resulting effect.
Frequency shifter
Not to be confused with a pitch shifter, a frequency shifter works in a similar way by chang-
ing the frequency of the sound passing through it. However, unlike a pitch shifter, the result-
ing signal does not result in a harmonic series.
Pitch
The Pitch control adjusts the amount of frequency shifting, and is represented in semitones.
You can shift the input signal’s frequencies up or down by up to 36 semitones (3 octaves).
Amp
The Amp control adjusts the level of the output signal.
TinCanVerb
This effect is a recreation of a cheap-sounding room reverb unit, perfect for trashy sound-
ing drum mixes and an antidote to the lush, real ambience in BFD2’s recordings. It is not
intended to serve the function of a premium quality digital reverb – for this purpose, it’s best
to use a good quality external reverb plugin or hardware unit.
Size
The Size control lets you adjust the size of the virtual reverberation room. Smaller rooms
offer subtle ambience, while large rooms result in a more ‘cavernous’ and reflective effect.
Decay time
This control adjusts the decay time of the reverb effect. Use smaller decay times for subtle
small room effects, with larger times useful for special effects.
Damp
Increasing the Damp control results in less high frequencies in the effected signal, leading to a darker reverb sound. At least
some damping is essential to avoid overly tinny and fatiguing results.
Pinch & Squeeze
These controls manipulate the shape of the virtual reverb room, leading to a variety of resulting effects. They make the reverb
sound a lot more artificial and are useful for special effects.
Freeze
As the name suggests, this button ‘freezes’ the current reverb buffer and loops it indefinitely until the button is disabled. Automat-
ing this effect is excellent for dubby special effects.
Содержание BFD2
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